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<blockquote data-quote="Bill Zebub" data-source="post: 8830397" data-attributes="member: 7031982"><p>As I have expressed in many threads, while I agree philosophically here, when it comes to implementation I would love to see more martial abilities treated different from magical abilities. </p><p></p><p>The core trade-off made with spells and other magical abilities is to use a resource now or save it for later. That is, you get a good thing now in exchange for a bad thing (not having the resource) later.</p><p></p><p><em>Some</em> martial abilities (Reckless Attacks is my favorite example) work differently: you can use it both now and later; the trade-off is between a good thing (e.g. advantage on your attack rolls) and a bad thing (enemies having advantage against you) that both occur now.</p><p></p><p>(In some ways what I dislike about the change to dual-wielding is that it removes the trade-off, for rogues, between getting an offhand attack and doing something else with the bonus action. That said, it buffs melee rogues relative to archer rogues, and I think that's needed.)</p><p></p><p>So my issue with patient defense is that it's basically the caster model: you have a pool of a resource to spend, and it would be a benefit on almost any round it's used, so the 'game' is just deciding if it would be more useful now or later, with almost no information on which to base that decision. It's a game of 'what are the fewest number of resources I need to spend to win this fight.' And that's the caster model of play.</p><p></p><p>I would love to see the monk designed so that you can use patient defense whenever you want, but it costs you something other than a resource, with implications for the current round, to do so.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8830397, member: 7031982"] As I have expressed in many threads, while I agree philosophically here, when it comes to implementation I would love to see more martial abilities treated different from magical abilities. The core trade-off made with spells and other magical abilities is to use a resource now or save it for later. That is, you get a good thing now in exchange for a bad thing (not having the resource) later. [I]Some[/I] martial abilities (Reckless Attacks is my favorite example) work differently: you can use it both now and later; the trade-off is between a good thing (e.g. advantage on your attack rolls) and a bad thing (enemies having advantage against you) that both occur now. (In some ways what I dislike about the change to dual-wielding is that it removes the trade-off, for rogues, between getting an offhand attack and doing something else with the bonus action. That said, it buffs melee rogues relative to archer rogues, and I think that's needed.) So my issue with patient defense is that it's basically the caster model: you have a pool of a resource to spend, and it would be a benefit on almost any round it's used, so the 'game' is just deciding if it would be more useful now or later, with almost no information on which to base that decision. It's a game of 'what are the fewest number of resources I need to spend to win this fight.' And that's the caster model of play. I would love to see the monk designed so that you can use patient defense whenever you want, but it costs you something other than a resource, with implications for the current round, to do so. [/QUOTE]
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