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<blockquote data-quote="tetrasodium" data-source="post: 8831050" data-attributes="member: 93670"><p>Monk adds strength or dex to all of their attacks, it adds up pretty considerably.</p><p>[spoiler="fighter"]</p><ul> <li data-xf-list-type="ul">Greatsword 16 str L1: 7+3=10</li> <li data-xf-list-type="ul">Greatsword 20 str L5:2*(7+5)=24</li> <li data-xf-list-type="ul">+1 Greatsword 20 str L11: 3*(8+5)=39</li> <li data-xf-list-type="ul">+1 Greatsword 20 str L20:4*(8+5)=52</li> </ul><p>[/spoiler]</p><p>[spoiler="Monk"]</p><p>"...</p><p>You can use Dexterity instead of Strength for the</p><p>attack and damage rolls of your unarmed strikes and</p><p>monk weapons.</p><p>...</p><p>You can roll a d4 in place of the normal damage</p><p>o f your unarm ed strike or monk weapon. This die</p><p>changes as you gain monk levels, as shown in the</p><p>Martial Arts column of the Monk table.</p><p>...</p><p>W hen you use the Attack action with an unarmed</p><p>strike or a monk weapon on your turn, you can make</p><p>one unarmed strike as a bonus action."</p><ul> <li data-xf-list-type="ul">quarterstaff 16 dex L1: (2.5+3)+(3.5+3)=12 & 1 Ki/long or short rest <- This is more than the fighter at this level</li> <li data-xf-list-type="ul">Quarterstaff 18 dex L5:2*(3.5+4)+3.5+4=24.5 & 5 Ki/long or short rest <- This too is more than the fighter at this level</li> <li data-xf-list-type="ul">+1 Quarterstaff 20 dex L11: 2*(4.5+5)+4.5+5=35.5 &11 Ki/long or short rest <-- an average DPR that is <em>four</em> whole points behind that of the fighter.</li> <li data-xf-list-type="ul">+1 Quarterstaff 20 dex L20:2*(5.5+5)+5.5+5=38.5 &20 Ki/long or short rest <-- 13.5 points behind the fighter but assuming the expected 2 short rests/long rest it should have 60 points of Ki for flurry or stunning strike. How could <em>anyone</em> manage with <em>only</em> sixty ki when they need to ration a <em>mere</em> 7-10 points each of the expected 6-8 encounters?</li> </ul><p>[/spoiler]</p><p>Seems pretty comparable when you factor in the ability to drop stunning strike whenever beefy elite or caster types are on the field once fighter damage pulls ahead on the at will no cost damage.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8831050, member: 93670"] Monk adds strength or dex to all of their attacks, it adds up pretty considerably. [spoiler="fighter"] [LIST] [*]Greatsword 16 str L1: 7+3=10 [*]Greatsword 20 str L5:2*(7+5)=24 [*]+1 Greatsword 20 str L11: 3*(8+5)=39 [*]+1 Greatsword 20 str L20:4*(8+5)=52 [/LIST] [/spoiler] [spoiler="Monk"] "... You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. ... You can roll a d4 in place of the normal damage o f your unarm ed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. ... W hen you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action." [LIST] [*]quarterstaff 16 dex L1: (2.5+3)+(3.5+3)=12 & 1 Ki/long or short rest <- This is more than the fighter at this level [*]Quarterstaff 18 dex L5:2*(3.5+4)+3.5+4=24.5 & 5 Ki/long or short rest <- This too is more than the fighter at this level [*]+1 Quarterstaff 20 dex L11: 2*(4.5+5)+4.5+5=35.5 &11 Ki/long or short rest <-- an average DPR that is [I]four[/I] whole points behind that of the fighter. [*]+1 Quarterstaff 20 dex L20:2*(5.5+5)+5.5+5=38.5 &20 Ki/long or short rest <-- 13.5 points behind the fighter but assuming the expected 2 short rests/long rest it should have 60 points of Ki for flurry or stunning strike. How could [I]anyone[/I] manage with [I]only[/I] sixty ki when they need to ration a [I]mere[/I] 7-10 points each of the expected 6-8 encounters? [/LIST] [/spoiler] Seems pretty comparable when you factor in the ability to drop stunning strike whenever beefy elite or caster types are on the field once fighter damage pulls ahead on the at will no cost damage. [/QUOTE]
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