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<blockquote data-quote="tetrasodium" data-source="post: 8831492" data-attributes="member: 93670"><p>[USER=7035894]@Clint_L[/USER] If you want to make a case for flavor of using unarmed attacks damage output is a poor hill to plant that flag because gaining equipment & improving power with new equipment is a big part of d&d. Such a case has about as much credibility as barbarians who don't want to use rage calling for improvements elsewhere & red dragon sorcerers who want to focus on cone of cold.</p><p></p><p>There could be a solid case for a shift from damage towards 3.x god wizard style useless damage but awesome force multiplier by avoiding weapons, but you don't seem to be focusing on any of the things such a shift would require or how it could be done without also turning the solid DPR+stun chassis of the monk into an extremely overtuned thing. I haven't focused on "<em>UNARMED COMBAT</em>" because the weapon I used in the example is a d6 & the martial arts die becomes a d6 at level 5 where the distinction between a 1d6+dex bludgeoning fist & a 1d6+dex monk weapon deals identical damage. at 11 the martial arts die jumps to 1d8 where both the fist and the quarterstaff deal 1d8+dex because "[ispoiler]<em>You can roll a d4 <strong>in place of the normal damage of your unarm ed strike<u> or monk weapon</u></strong>. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</em>[/ispoiler]". There's literally only 4 levels where a monk with a quarterstaff deals more damage than one just using a fist & those levels are ones where everyone is just starting out but monk is still doing pretty well because MA extra attack allows an extra attack when nobody has one.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8831492, member: 93670"] [USER=7035894]@Clint_L[/USER] If you want to make a case for flavor of using unarmed attacks damage output is a poor hill to plant that flag because gaining equipment & improving power with new equipment is a big part of d&d. Such a case has about as much credibility as barbarians who don't want to use rage calling for improvements elsewhere & red dragon sorcerers who want to focus on cone of cold. There could be a solid case for a shift from damage towards 3.x god wizard style useless damage but awesome force multiplier by avoiding weapons, but you don't seem to be focusing on any of the things such a shift would require or how it could be done without also turning the solid DPR+stun chassis of the monk into an extremely overtuned thing. I haven't focused on "[I]UNARMED COMBAT[/I]" because the weapon I used in the example is a d6 & the martial arts die becomes a d6 at level 5 where the distinction between a 1d6+dex bludgeoning fist & a 1d6+dex monk weapon deals identical damage. at 11 the martial arts die jumps to 1d8 where both the fist and the quarterstaff deal 1d8+dex because "[ispoiler][I]You can roll a d4 [B]in place of the normal damage of your unarm ed strike[U] or monk weapon[/U][/B]. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.[/I][/ispoiler]". There's literally only 4 levels where a monk with a quarterstaff deals more damage than one just using a fist & those levels are ones where everyone is just starting out but monk is still doing pretty well because MA extra attack allows an extra attack when nobody has one. [/QUOTE]
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