Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monk PrC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Technik4" data-source="post: 669254" data-attributes="member: 7211"><p>First off, thanks for the replies. As far as the prc here are some reasons behind some of what you see. First off, I wanted to do a take off of arcane archer. I didn't want to call it arcane monk, as that seems kinda cheezy, and I was working on it for the dusk campaign, so I wanted it to feel right. However, since sorcerors and monks can freely multiclass in Dusk, I figured it was a good start for a prc.</p><p></p><p>The other aspect is the Listralan organization. It seems loose, but perhaps there are people up top who keep tabs on all the other cells. Secrecy and some artful diplomacy seem like their best weapons, perhaps some dip in to the prestige class for some good deceptive qualities, like looking common. Others may want the arcane fuel power (although, I intentionally wrote it weaker than I thought it should be, wanted to see what people though) and return to their regularly scheduled wizard or sorceror levels. The reason I thought that unarmed strengths and intrigue/stealth went together is because youll never suspect the ordinary looking commoner, until his hands glow red and hes pummeling you that is. Afterwards he can walk out of that situation easily, healing his wounds and going to the town guard himself, saying he was just passing by. Hes not wearing armor, he doesnt have any weapons, why disbelieve he is anything more than he claims? </p><p></p><p>To those ends, I think I fell a little short of the mark. The class is really only obtainable for monk/wizard or monk/sorceror and once youre in you might as well stay in and get some more goodies. I want it to be possible for a touch-inclined sorceror or wizard to get in (and make it worth their while, though not necessarily with spellcasting power) either with a level of monk, or a few feats spent. Similarly, I want monks to be able to get in easily, but not without at least 1 level in an arcane spell-casting class.</p><p></p><p>I also need a little help coming up with additional "secrets" and possibly another ki special or two. Though any thoughts on whether the new ones (or the old ones) are all balanced together would ge good too.</p><p></p><p></p><p>So heres take 2.</p><p></p><p>Requirements:</p><p>BAB: +4</p><p>Feats: Improved Unarmed Strike, Weapon Focus - Unarmed Strike, Stunning Fist, Bluff 4 ranks.</p><p>Spellcasting: Ability to cast 1st-level arcane spells.</p><p></p><p>HD: D8</p><p>BAB: as monk</p><p>Saves: Weak Fort, Good Will, Good Reflex</p><p>Unarmed BAB Progression: calculated with monk and prestige class added together. If no monk levels, just use prestige, same progression as monk.</p><p>Unarmed Damage Progression: calculated with monk and prestige class added together. If no monk levels, just use prestige, same progression as monk.</p><p>Skills: 4+int</p><p>Skill List: Bluff, Concentration, Craft, Disguise, Diplomacy, Escape Artist, Hide, Knowledge (arcana), Listen, Move Silently, Perform, Profession, Sense Motive, Scry, and Tumble.</p><p></p><p>1- Ki Strike +1, Listralan Dedication </p><p>2- Listral's Hidden Technique </p><p>3- Ki Strike +2</p><p>4- Listral's Hidden Technique</p><p>5- Ki Strike +3</p><p>6- Listral's Hidden Technique</p><p>7- </p><p>8- Listral's Hidden Technique</p><p>9- Ki Strike Special</p><p>10- Mastery of Listralan Way</p><p></p><p>Ki Strike: As monk class, these allow the monk to by bypass DR as if your fists were of the equivelent modifier for DR. There is no bonus to attack or damage.</p><p></p><p>Listralan Dedication: May not use any weapon other then yourself. Magic is permitted, but it is beneath you to use a weapon. If your unarmed damage is not d6 or higher, it is raised to d6. Your unarmed damage continues to increase as if you were gaining monk levels.</p><p></p><p>Listral's Hidden Technique: Choose one of the following, each may only be chosen once:</p><p>- Common Look: You are unremarkable, difficult to pick out of crowd. You gain a +10 bonus to Disguise checks or Bluff checks with regard to seeming ordinary.</p><p>-Hide in Plain Sight: As the Shadowdancer ability. Prerequisite: Common Look.</p><p>- Protection from Deux: You gain a +1 saving throw bonus vs divine spells and divine spell-effects per 4 character levels, max +5.</p><p>- Spell Resistance: You gain Spell Resistance 10+monk level+prestige class level. Prerequisite: Protection from Deux.</p><p>-Extra Stunning Attack: Your total Stunning Attack uses per day are equal to your monk total plus 2 for every level of this prestige class. Note, without taking this secret, you do not increase stunning attacks/day at all.</p><p>- Greater Stunning Attack: Your stunning attacks have a duration of 1d4 rounds instead of 1 round. Prerequisite: Extra Stunning Attack.</p><p>- Calculate your speed bonus and your monk AC bonus with your prestige class levels stacking with monk levels instead of just monk levels. If you have no monk levels, then just calculate the monk bonuses based on your prestige class level.</p><p>- Arcane Fuel: You may spend spell slots to heal yourself as a standard action, but you may not spend more than 1 slot/2 levels of prestige class. You heal 4 hp per spell level used (0-level is 2 hp). For instance a 9th level prestige class may spend 4 level 1 spell slots to heal 16 hp as a standard action.</p><p>- Ki Spellcasting: You may use a stunning attack use to make your spellcasting stronger. For each stunning attack used, the caster level and DC is increased by 1, but you may not spend more than 1 use/2 levels of prestige class. For instance a 9th level prestige class may spend 4 stunning attack uses to make her next spell +4 caster level, +4 DC. Prerequisite: Arcane Fuel</p><p></p><p>Ki Strike Special: You may imbue your fists with one of the following effects: </p><p>-Flaming +1d6 fire damage, can be used as a torch or to ignite things, but does not set the enemy on fire.</p><p>-Frost +1d6 cold damage, can be used to put out flames as if a gallon of water was poured/round.</p><p>-Shock +1d6 lightning damage, adds shock damage to Stunning Attack DC if used that round. </p><p>-Sonic +1d4 sonic damage, adds +4 to next concentration DC for enemy you hit.</p><p>-Acid +1d4 acid damage, does an additional 1d4 acid damage on the next round.</p><p></p><p>Mastery of Listralan Way: You no longer suffer ability penalties for aging and cannot be magically aged (though penalties already suffered remain in place). Bonuses still accrue, and the prestige class still dies of old age when their time is up. You also gain the Leadership feat, though your cohort must be an aspiring prestige class. Your followers may be from any classes, as usual. Usually by this point you have founded your own hidden monastary.</p><p></p><p>Ok, the tweaks were increased reflex save, some new secrets (including making many 2-step chains), and a couple new Ki Specials. Also I traded out Spellcraft for Scry. Scry just seems more intuitive, and ... sneaky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The new prerequsites are interesting; Bluff isnt on any of the skill lists for characters you would expect, it allows rogues in on the fun (though the no weapon part stings, still sneak attacking fists are fun!), the BAB was lowered, and with a level of monk it only requires 1 feat and a level in an arcane spellcasting class. Pretty diverse stuff!</p><p></p><p>Thoughts?</p><p></p><p>Technik</p><p></p><p>Edited: Bluff down to 4 ranks. Started calulating how long it would take to get 5 as cross-class skilss, 7th level! Sheesh, 5th is much more reasonable, or hey a rog3/sor1/mnk3, course thats still 7th level...hmm</p><p></p><p>Edited2: Decreased Fort Save to Weak.</p></blockquote><p></p>
[QUOTE="Technik4, post: 669254, member: 7211"] First off, thanks for the replies. As far as the prc here are some reasons behind some of what you see. First off, I wanted to do a take off of arcane archer. I didn't want to call it arcane monk, as that seems kinda cheezy, and I was working on it for the dusk campaign, so I wanted it to feel right. However, since sorcerors and monks can freely multiclass in Dusk, I figured it was a good start for a prc. The other aspect is the Listralan organization. It seems loose, but perhaps there are people up top who keep tabs on all the other cells. Secrecy and some artful diplomacy seem like their best weapons, perhaps some dip in to the prestige class for some good deceptive qualities, like looking common. Others may want the arcane fuel power (although, I intentionally wrote it weaker than I thought it should be, wanted to see what people though) and return to their regularly scheduled wizard or sorceror levels. The reason I thought that unarmed strengths and intrigue/stealth went together is because youll never suspect the ordinary looking commoner, until his hands glow red and hes pummeling you that is. Afterwards he can walk out of that situation easily, healing his wounds and going to the town guard himself, saying he was just passing by. Hes not wearing armor, he doesnt have any weapons, why disbelieve he is anything more than he claims? To those ends, I think I fell a little short of the mark. The class is really only obtainable for monk/wizard or monk/sorceror and once youre in you might as well stay in and get some more goodies. I want it to be possible for a touch-inclined sorceror or wizard to get in (and make it worth their while, though not necessarily with spellcasting power) either with a level of monk, or a few feats spent. Similarly, I want monks to be able to get in easily, but not without at least 1 level in an arcane spell-casting class. I also need a little help coming up with additional "secrets" and possibly another ki special or two. Though any thoughts on whether the new ones (or the old ones) are all balanced together would ge good too. So heres take 2. Requirements: BAB: +4 Feats: Improved Unarmed Strike, Weapon Focus - Unarmed Strike, Stunning Fist, Bluff 4 ranks. Spellcasting: Ability to cast 1st-level arcane spells. HD: D8 BAB: as monk Saves: Weak Fort, Good Will, Good Reflex Unarmed BAB Progression: calculated with monk and prestige class added together. If no monk levels, just use prestige, same progression as monk. Unarmed Damage Progression: calculated with monk and prestige class added together. If no monk levels, just use prestige, same progression as monk. Skills: 4+int Skill List: Bluff, Concentration, Craft, Disguise, Diplomacy, Escape Artist, Hide, Knowledge (arcana), Listen, Move Silently, Perform, Profession, Sense Motive, Scry, and Tumble. 1- Ki Strike +1, Listralan Dedication 2- Listral's Hidden Technique 3- Ki Strike +2 4- Listral's Hidden Technique 5- Ki Strike +3 6- Listral's Hidden Technique 7- 8- Listral's Hidden Technique 9- Ki Strike Special 10- Mastery of Listralan Way Ki Strike: As monk class, these allow the monk to by bypass DR as if your fists were of the equivelent modifier for DR. There is no bonus to attack or damage. Listralan Dedication: May not use any weapon other then yourself. Magic is permitted, but it is beneath you to use a weapon. If your unarmed damage is not d6 or higher, it is raised to d6. Your unarmed damage continues to increase as if you were gaining monk levels. Listral's Hidden Technique: Choose one of the following, each may only be chosen once: - Common Look: You are unremarkable, difficult to pick out of crowd. You gain a +10 bonus to Disguise checks or Bluff checks with regard to seeming ordinary. -Hide in Plain Sight: As the Shadowdancer ability. Prerequisite: Common Look. - Protection from Deux: You gain a +1 saving throw bonus vs divine spells and divine spell-effects per 4 character levels, max +5. - Spell Resistance: You gain Spell Resistance 10+monk level+prestige class level. Prerequisite: Protection from Deux. -Extra Stunning Attack: Your total Stunning Attack uses per day are equal to your monk total plus 2 for every level of this prestige class. Note, without taking this secret, you do not increase stunning attacks/day at all. - Greater Stunning Attack: Your stunning attacks have a duration of 1d4 rounds instead of 1 round. Prerequisite: Extra Stunning Attack. - Calculate your speed bonus and your monk AC bonus with your prestige class levels stacking with monk levels instead of just monk levels. If you have no monk levels, then just calculate the monk bonuses based on your prestige class level. - Arcane Fuel: You may spend spell slots to heal yourself as a standard action, but you may not spend more than 1 slot/2 levels of prestige class. You heal 4 hp per spell level used (0-level is 2 hp). For instance a 9th level prestige class may spend 4 level 1 spell slots to heal 16 hp as a standard action. - Ki Spellcasting: You may use a stunning attack use to make your spellcasting stronger. For each stunning attack used, the caster level and DC is increased by 1, but you may not spend more than 1 use/2 levels of prestige class. For instance a 9th level prestige class may spend 4 stunning attack uses to make her next spell +4 caster level, +4 DC. Prerequisite: Arcane Fuel Ki Strike Special: You may imbue your fists with one of the following effects: -Flaming +1d6 fire damage, can be used as a torch or to ignite things, but does not set the enemy on fire. -Frost +1d6 cold damage, can be used to put out flames as if a gallon of water was poured/round. -Shock +1d6 lightning damage, adds shock damage to Stunning Attack DC if used that round. -Sonic +1d4 sonic damage, adds +4 to next concentration DC for enemy you hit. -Acid +1d4 acid damage, does an additional 1d4 acid damage on the next round. Mastery of Listralan Way: You no longer suffer ability penalties for aging and cannot be magically aged (though penalties already suffered remain in place). Bonuses still accrue, and the prestige class still dies of old age when their time is up. You also gain the Leadership feat, though your cohort must be an aspiring prestige class. Your followers may be from any classes, as usual. Usually by this point you have founded your own hidden monastary. Ok, the tweaks were increased reflex save, some new secrets (including making many 2-step chains), and a couple new Ki Specials. Also I traded out Spellcraft for Scry. Scry just seems more intuitive, and ... sneaky :) The new prerequsites are interesting; Bluff isnt on any of the skill lists for characters you would expect, it allows rogues in on the fun (though the no weapon part stings, still sneak attacking fists are fun!), the BAB was lowered, and with a level of monk it only requires 1 feat and a level in an arcane spellcasting class. Pretty diverse stuff! Thoughts? Technik Edited: Bluff down to 4 ranks. Started calulating how long it would take to get 5 as cross-class skilss, 7th level! Sheesh, 5th is much more reasonable, or hey a rog3/sor1/mnk3, course thats still 7th level...hmm Edited2: Decreased Fort Save to Weak. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monk PrC
Top