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Monk PrC
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<blockquote data-quote="Technik4" data-source="post: 669710" data-attributes="member: 7211"><p>Khorod: Thanks for all the feedback, I think we are seeing things from a different pov, but I appreciate the comments.</p><p></p><p>Scry: While you are right that this class doesnt have any divinations, Im not going to rule out that a sorc/monk doesnt take scry, and I dont think taking this prc should hinder his skill advancement as well as his spellcasting. Furthermore, this is sortof a paranoid, behind-the-scenes class, so taking the scry for noticing when youre being scried is still valid.</p><p></p><p>Saving Throws: I was going back and forth with Reflex for a while, but I think you are right. The fort is the one that seems the weakest, especially after stripping the physical skills. Consider it changed.</p><p></p><p>Listralan's Techniques: This is a very tricky (and imo, the most important) part of the prc. While I could have multiple prcs each set in a slightly different tone, I liked the synergy that popped up between some of these abilities. For instance: Extra Stunning Attacks and Ki Spellcasting (which requires Arcane Fuel). You can cast some pretty sick spells (albeit, you lost at least 6 levels of spellcasting, some feats, etc) with that combo (assuming 6 levels of the prc), you can add +3 caster level and +3 DC to 4 spells/day in lieu of stunning attacks. Additionally, (still assuming 6 levels) you can burn 3 1st level slots for 12 hp as a standard action, practically a maximized cure lt wounds (and those were arcane spell slots). Another possibility might be to go for the Protection from Deux, Spell Resistance, and Monk-like abilities. Once more assuming 6 levels of the prc, you gain 16+any monk levels in SR, at least a +1 vs divine effects, and you move pretty fast for a sorc/wizard, not to mention +1 AC.</p><p></p><p>Granted, it is a big hidgepodge of abilities. I think the common theme is arcane syngery/no weapon use (hence greater reliance on things like your fists and your stunning attacks)/sneakiness. I took the concept of the arcane archer (and to be honest, the blade dancer from OA) with respect to the prereqs and to a lesser extent, gaining a consistent bonus on your weapon of choice (Enchant Arrow ~= Ki Strike). The problem was, giving the prc a chance to "imbue fists" was pretty useless, imo. So I went back to the source material, trying to think of what "secrets" or "techniques" these monks may have hit upon to stay well hidden and for the most part obscure.</p><p></p><p>Personally I like prcs where I choose what ability I get, at least some of the time. If I just said at 4th level everyone's stunning fist gets better, that would encourage the monk but dissuage the sorceror. Similarly, if I said at 8th level you can exchange stunning attacks for more powerful spellcasting, the sorcs would groan and ignore it and the monks would wonder what that ability was there for. Im trying to appeal to both sides of the class, with one prc. Granted, doing it with spellcasting increases means youll be at best a multi-classed sorc/monk, but in this case some of the monk abilities are tailored as you see fit, and even have synergistic qualities with your own magic. As a monk, you can choose to stop increasing your arcane levels and just focus on the more "monk"ish aspects, the stunning fist, the ki, etc. I think both avenues are available.</p><p></p><p>In some campaigns +10 to disguise or Bluff with regards to keeping yourself may be weak, but I can see it being overpowered in others. Hide in plain sight is also rather powerful, I was going to add the stipulation that rather than needing a shadow within 5ft, you need another person, you just blend in with that person. Skills at that bonus level do almost take on a magical feel. Spell Resistance is there to be similar to the monk ability gained at 13th level. Granted, at the earliest, you may be able to snag this one at 4th level prc, probably 6 class levels, or 10th character level. 3 levels early yes, but because you had to take at least 1 level in an arcane class, its only 2 levels early, and therefore 2 levels smaller. Also, I was going to specify that it was not divine only, but applicable whenever SR was, but I didnt think I needed to. The divine bonus is a prereq, and will serve as a good bonus in those situations when SR fails.</p><p></p><p>As far as the Ki Special ability, well look at it this way. The only weapon they can use is themselves. Thats it. They have one hindrance so big Im surprised you havent mentioned it, their total lack of a ranged attack. The only possible one they have is a wand! So, I didnt think allowing a ~+1 weapon bonus at a reasonably high prc level to be unbalancing. Originally I had it planned so the prc could get 2, but that seemed too much.</p><p></p><p>I hope I conveyed what Im going for a little better, but if it still seems too chaotic, I will try and focus the specials a little better. Also still waiting for a reply from Morris, I'm sure he'll set me straight <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 669710, member: 7211"] Khorod: Thanks for all the feedback, I think we are seeing things from a different pov, but I appreciate the comments. Scry: While you are right that this class doesnt have any divinations, Im not going to rule out that a sorc/monk doesnt take scry, and I dont think taking this prc should hinder his skill advancement as well as his spellcasting. Furthermore, this is sortof a paranoid, behind-the-scenes class, so taking the scry for noticing when youre being scried is still valid. Saving Throws: I was going back and forth with Reflex for a while, but I think you are right. The fort is the one that seems the weakest, especially after stripping the physical skills. Consider it changed. Listralan's Techniques: This is a very tricky (and imo, the most important) part of the prc. While I could have multiple prcs each set in a slightly different tone, I liked the synergy that popped up between some of these abilities. For instance: Extra Stunning Attacks and Ki Spellcasting (which requires Arcane Fuel). You can cast some pretty sick spells (albeit, you lost at least 6 levels of spellcasting, some feats, etc) with that combo (assuming 6 levels of the prc), you can add +3 caster level and +3 DC to 4 spells/day in lieu of stunning attacks. Additionally, (still assuming 6 levels) you can burn 3 1st level slots for 12 hp as a standard action, practically a maximized cure lt wounds (and those were arcane spell slots). Another possibility might be to go for the Protection from Deux, Spell Resistance, and Monk-like abilities. Once more assuming 6 levels of the prc, you gain 16+any monk levels in SR, at least a +1 vs divine effects, and you move pretty fast for a sorc/wizard, not to mention +1 AC. Granted, it is a big hidgepodge of abilities. I think the common theme is arcane syngery/no weapon use (hence greater reliance on things like your fists and your stunning attacks)/sneakiness. I took the concept of the arcane archer (and to be honest, the blade dancer from OA) with respect to the prereqs and to a lesser extent, gaining a consistent bonus on your weapon of choice (Enchant Arrow ~= Ki Strike). The problem was, giving the prc a chance to "imbue fists" was pretty useless, imo. So I went back to the source material, trying to think of what "secrets" or "techniques" these monks may have hit upon to stay well hidden and for the most part obscure. Personally I like prcs where I choose what ability I get, at least some of the time. If I just said at 4th level everyone's stunning fist gets better, that would encourage the monk but dissuage the sorceror. Similarly, if I said at 8th level you can exchange stunning attacks for more powerful spellcasting, the sorcs would groan and ignore it and the monks would wonder what that ability was there for. Im trying to appeal to both sides of the class, with one prc. Granted, doing it with spellcasting increases means youll be at best a multi-classed sorc/monk, but in this case some of the monk abilities are tailored as you see fit, and even have synergistic qualities with your own magic. As a monk, you can choose to stop increasing your arcane levels and just focus on the more "monk"ish aspects, the stunning fist, the ki, etc. I think both avenues are available. In some campaigns +10 to disguise or Bluff with regards to keeping yourself may be weak, but I can see it being overpowered in others. Hide in plain sight is also rather powerful, I was going to add the stipulation that rather than needing a shadow within 5ft, you need another person, you just blend in with that person. Skills at that bonus level do almost take on a magical feel. Spell Resistance is there to be similar to the monk ability gained at 13th level. Granted, at the earliest, you may be able to snag this one at 4th level prc, probably 6 class levels, or 10th character level. 3 levels early yes, but because you had to take at least 1 level in an arcane class, its only 2 levels early, and therefore 2 levels smaller. Also, I was going to specify that it was not divine only, but applicable whenever SR was, but I didnt think I needed to. The divine bonus is a prereq, and will serve as a good bonus in those situations when SR fails. As far as the Ki Special ability, well look at it this way. The only weapon they can use is themselves. Thats it. They have one hindrance so big Im surprised you havent mentioned it, their total lack of a ranged attack. The only possible one they have is a wand! So, I didnt think allowing a ~+1 weapon bonus at a reasonably high prc level to be unbalancing. Originally I had it planned so the prc could get 2, but that seemed too much. I hope I conveyed what Im going for a little better, but if it still seems too chaotic, I will try and focus the specials a little better. Also still waiting for a reply from Morris, I'm sure he'll set me straight ;) Technik [/QUOTE]
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