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<blockquote data-quote="Michael Morris" data-source="post: 670856" data-attributes="member: 87"><p>I just skipped over this thread and promise to read it more in depth when I get back from the unemployment office this afternoon. While I've got a moment, here are some of my comments.</p><p></p><p><span style="font-size: 9px">Khorod wrote</span></p><p></p><p></p><p>Arcane and divine magic is a little more blurred in the setting, actually. By taking the right prestige class you can have a wizard using <em>heal</em> or a cleric tossing <em>fireballs</em>. You wont' find the same character doing both though, and here's why (setting wise).</p><p></p><p>Many spells require a certain - "attunement" I think is the right word - of the the soul. If one presupposes that Wizards and sorcerers are more or less neutrally aligned, the "divine" spells are out of their reach. If you reach for cure spells (i.e. become a white mage) you have to let go of fireballs. If you reach for even more potent access to death magic (i.e. become a black mage) you lose access to the better warding spells.</p><p></p><p>The gods let their clerics cheat a little in this regard - but even they aren't immune. Gods are limited in what kind of spells they can grant by their own natures as surely as a magi is limited in what kind of spells he can cast. A cleric is a supplicant and servitor of their god. Wizards often snidely refer to priest magic as "slave magic," (Though most use the Liternanin translation of that term - <em>mana de sulena</em>) and that statement isn't too far off the mark as the gods can be quite demanding on their servants, especially the evil ones.</p><p></p><p>A spell, regardless of what it does, is "divine" if a god is the sourcepoint of the energy. Evocation (Invoke) spells are always this way), but others will vary. Arcane spells are those with no deity as the source.</p><p></p><p></p><p>All that said, I'll move on to some ideas for the class.</p><p></p><p>First, I really like the idea. Here are some of my thoughts, though I'm not going to present it as a complete rewrite.</p><p></p><p>First, I think all the saves should be good. This is part of what makes a monk so bad and it attributes that they have no true weakness.</p><p></p><p>Second, for the sorcerer side of the equation, I think that five of the levels (probably the even ones) need to have spellcaster level +1.</p><p></p><p>All prestige classes need a carrot and a stick. The carrot is the 1st level ability that makes people come to the class to begin with. The stick is the kick-ass ability that makes folks want to stick out the class. Now granted, some classes lack one or the other, but ideally each prestige class should have both in mind.</p><p></p><p>This might be fun. The ability to cast any spell with a range of touch or as a free action. Such castings would count as a use of the stunning fist ability, but instead of a stunning effect, the effect of the touch spell nails the victim. Maybe even let these spells add your total character level (monk + sorcerer + prestige class) together when determining effect. This could lead to some very painful shocking punches (<em>shocking grasp</em>) nasty ghoul punches (<em>ghoul touch</em>), and the list goes on. At some higher level the ability could be expanded to include spells that have one target.</p><p></p><p>To make the above useful, all the prestige class levels need to stack with the monk levels for purposes of the stunning fist.</p><p></p><p>Anyway, those are my brief thoughts.. I'll put something in a little more thought out latter. It also provides a focus direction this class seems to need - monks hit people with their bare hands, touch spells hit people with their bare hands - let's make a PrC that makes touch spells more fun to use...</p><p></p><p>Anyway, just some thoughts. Thx Nik.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 670856, member: 87"] I just skipped over this thread and promise to read it more in depth when I get back from the unemployment office this afternoon. While I've got a moment, here are some of my comments. [size=1]Khorod wrote[/size] Arcane and divine magic is a little more blurred in the setting, actually. By taking the right prestige class you can have a wizard using [i]heal[/i] or a cleric tossing [i]fireballs[/i]. You wont' find the same character doing both though, and here's why (setting wise). Many spells require a certain - "attunement" I think is the right word - of the the soul. If one presupposes that Wizards and sorcerers are more or less neutrally aligned, the "divine" spells are out of their reach. If you reach for cure spells (i.e. become a white mage) you have to let go of fireballs. If you reach for even more potent access to death magic (i.e. become a black mage) you lose access to the better warding spells. The gods let their clerics cheat a little in this regard - but even they aren't immune. Gods are limited in what kind of spells they can grant by their own natures as surely as a magi is limited in what kind of spells he can cast. A cleric is a supplicant and servitor of their god. Wizards often snidely refer to priest magic as "slave magic," (Though most use the Liternanin translation of that term - [i]mana de sulena[/i]) and that statement isn't too far off the mark as the gods can be quite demanding on their servants, especially the evil ones. A spell, regardless of what it does, is "divine" if a god is the sourcepoint of the energy. Evocation (Invoke) spells are always this way), but others will vary. Arcane spells are those with no deity as the source. All that said, I'll move on to some ideas for the class. First, I really like the idea. Here are some of my thoughts, though I'm not going to present it as a complete rewrite. First, I think all the saves should be good. This is part of what makes a monk so bad and it attributes that they have no true weakness. Second, for the sorcerer side of the equation, I think that five of the levels (probably the even ones) need to have spellcaster level +1. All prestige classes need a carrot and a stick. The carrot is the 1st level ability that makes people come to the class to begin with. The stick is the kick-ass ability that makes folks want to stick out the class. Now granted, some classes lack one or the other, but ideally each prestige class should have both in mind. This might be fun. The ability to cast any spell with a range of touch or as a free action. Such castings would count as a use of the stunning fist ability, but instead of a stunning effect, the effect of the touch spell nails the victim. Maybe even let these spells add your total character level (monk + sorcerer + prestige class) together when determining effect. This could lead to some very painful shocking punches ([i]shocking grasp[/i]) nasty ghoul punches ([i]ghoul touch[/i]), and the list goes on. At some higher level the ability could be expanded to include spells that have one target. To make the above useful, all the prestige class levels need to stack with the monk levels for purposes of the stunning fist. Anyway, those are my brief thoughts.. I'll put something in a little more thought out latter. It also provides a focus direction this class seems to need - monks hit people with their bare hands, touch spells hit people with their bare hands - let's make a PrC that makes touch spells more fun to use... Anyway, just some thoughts. Thx Nik. [/QUOTE]
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