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<blockquote data-quote="Michael Morris" data-source="post: 678100" data-attributes="member: 87"><p><strong>Sorry this took so long</strong></p><p></p><p>Ok Technik, I'm going to try to spin off what you proposed and see what happens. Sorry it took me so long to get back to this PrC.</p><p></p><p></p><p><span style="font-size: 15px">Listral's Hand</span></p><p><em>"The fool looks without for support. The weak stand upon the backs of tools The wise knows that true strength and purity comes from within. Only by purifying oneself can one begin to be whole, divine, and great." - Tia Listral, 987 SR.</em></p><p></p><p>Since their inception during the latter half of the Orgstal Wars in what is now the Estarian Empire, the teachings of Tia Listral have earned the persecution of any and all priests they encounter. For she taught that the gods where nothing more than ascended mortals - great in power yes, capacle of granting spells, certainly, but the cosmos was not their plaything, and that they were no better than the mortals that served them and that they once where. She also taught that if one worked hard enough they could awaken the divinity inherent in all souls - a divinity that gods harvested through worship and a power that was not rightfully theirs, but only rightfully belonging to each soul that possessed it.</p><p></p><p>Despite persecution, the Listralan way has spread - especially among individuals already given to a certain degree of meglomania such as wizards and sorcerers.</p><p></p><p>The aestetic way of the monk was the first path to evolve from Tia Listral's teachings. Although unarmed martial combat forms have existed in Losineris since the days before the Malchani Empire, they were meant primarily as back-up combat systems for use after one had been disarmed. Tia Listral embraced them as a physical excersize regimen to insure that the monks of her order would be stay in physical shape both to defend a temple system she knew would be subjected to frequent attacks, but also because physical fitness was part of the greater whole of personal perfection she believed was necessary to become perfected.</p><p></p><p>In the 400 years since her death (or direct ascendance into the heavens as her followers put it) her followers have been under constant attack, particularly by a religion known as Pentalism that was being formed at the same time Tia Listral was alive by a man known as Gregory the Clark. Pentalism has become the state religion of the Estarian Empire, and the Listrals have retreated to strongholds in the Christobal Mountains or to the Island of Telzoa.</p><p></p><p>The first known Listrals in Telzoa arrived in 1112. Many settled in Hone Rae where they mingled with many of the other exiles of the land. It was an Hone Raean sorcerer named Nicholi Perian that first blended the arts of the Listrals with the sorcerery his clan taught him so well. Nicholi had long since lost faith in the gods when his family was slain by a company of Hanial's orcs in 1166. After the war he assembled some like minded followers and set out for the slopes of Mt. Kiras to establish a monestary. It has florished well despite it's place in some of Telzoa's most desperate wilds, and recently the monestary has sent out some of it's brightest to teach their new twist on "The Way" to others, especially the Listrals of the south who so desperately need a force of magic to stand against the Pentalists.</p><p></p><p><strong>Hit Die:</strong> d8</p><p></p><p><span style="font-size: 12px">Requirements</span></p><p>To qualify for the ranks of Listral's Hand requires special dedication. The following requirements must be met.</p><p><strong>Base Attack Bonus:</strong> +3</p><p><strong>Alignment:</strong> Any Lawful</p><p><strong>Special:</strong> Evasion, Unarmed Strike, Stunning Attack, Ability to spontaneously cast 2nd level arcane spells. The character cannot have a familiar.</p><p></p><p><span style="font-size: 12px">Class Skills</span></p><p>Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge (Arcana) (Int), Spellcraft (Int), Swim (Str), and Tumble (Dex)</p><p></p><p>Skill Points at each level: 2+INT Modifier.</p><p></p><p>[code][color=white]</p><p>Listral's Hand</p><p></p><p>Lvl Att Frt Ref Wll Special</p><p> 1 +1 +2 +2 +2 Monk Abilities, Magic Fist.</p><p> 2 +2 +3 +3 +3 Spellcaster Level +1 (8)</p><p> 3 +3 +3 +3 +3 Enchanted Touch </p><p> 4 +3 +4 +4 +4 Spellcaster Level +1 (10)</p><p> 5 +4 +4 +4 +4 Ray Touch </p><p> 6 +5 +5 +5 +5 Spellcaster Level +1 (12)</p><p> 7 +6 +5 +5 +5 Power Wave Punch</p><p> 8 +6 +6 +6 +6 Spellcaster Level +1 (14)</p><p> 9 +7 +6 +6 +6 Improved Power Wave Punch</p><p> 10 +8 +7 +7 +7 Spellcaster Level +1 (16)</p><p>[/color][/code]</p><p></p><p><span style="font-size: 12px">Class Features</span></p><ul> <li data-xf-list-type="ul"> <strong>Monk Abilities:</strong> Certain monk abilities continue to progress for members of this class. Specifically, add your levels in this prestige levels with any levels you have in the monk class to determine your unarmed damage, AC bonus and unarmored speed. You may total you base attack bonus from your spellcasting class, Listral's Hand and Monk classes to determine your unarmed rate of attack. (So a character who is a 4th level sorcerer / 2nd level monk / 2nd level Listral's hand has an unarmed attack rate of +5/+2.</li> <li data-xf-list-type="ul"> <strong>Magic Fist:</strong> You combine your arcane spellcaster levels, monk levels and levels in this prestige class when determining how many times you may use the <em>stunning attack</em> ability. While you can still opt to stun opponents, you also can embed any spell you know with a range of "touch" into the attack instead of the stunning effect. The spell so embedded is cast as a free action as part of the attack, and unlike a normal use of the touch spell you will lose the spell if you miss. Spells embedded this way have an effect calculated from the levels of all classes mentioned above. <br /> <em>For instance, Nik wants to employ a </em>shocking grasp<em> empowered strike on an illithid. His character is 2nd Listral's Hand, 3rd Monk and 5th Sorcerer. If the strike hits it will deal 1d8+10 points for the spell and 1d8 damage for the attack itself.</em></li> <li data-xf-list-type="ul"> <strong>Enchanted Touch:</strong> You may cast a spell that normally targets touched weapons upon your fists. Examples include but are not limited to <em>magic weapon</em> and <em><a href="http://enworld.cyberstreet.com/hosted/Dusk/?file=magic.php&body=./magic/spells/yarenicsflameweapon.php" target="_blank">Yarenic's Flame Weapon</a></em></li> <li data-xf-list-type="ul"> <strong>Ray Touch:</strong> You may embed spells that require a ranged touch attack (most such spells are ray spells) into your magic fist attacks.</li> <li data-xf-list-type="ul"> <strong>Power Wave Punch:</strong> You may perform a power wave punch. Your fists project a glowing ball of force about twice the size of a basketball composed of ki. The ball flies outward until it dissapates or strikes something. Attacks with the punch are handled as missile attacks, and the power wave has a range increment of 20'. The ball can travel 5 range increments before it dissapates. Each range increment beyond the first has the normal -2 penalty. This ability is a supernatural that requires a full move action to employ. The power wave punch deals the same damage as your fists would deal - this includes any enhancement bonuses your fists carry from spells you have cast upon them with the enchanted touch ability.</li> <li data-xf-list-type="ul"> <strong>Improved Power Wave Punch</strong> The power wave can carry your magic fist attacks, but this counts as two uses of the magic fist attack for the day.</li> </ul><p></p><p>Ok, that's it for now.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 678100, member: 87"] [b]Sorry this took so long[/b] Ok Technik, I'm going to try to spin off what you proposed and see what happens. Sorry it took me so long to get back to this PrC. [size=4]Listral's Hand[/size] [i]"The fool looks without for support. The weak stand upon the backs of tools The wise knows that true strength and purity comes from within. Only by purifying oneself can one begin to be whole, divine, and great." - Tia Listral, 987 SR.[/i] Since their inception during the latter half of the Orgstal Wars in what is now the Estarian Empire, the teachings of Tia Listral have earned the persecution of any and all priests they encounter. For she taught that the gods where nothing more than ascended mortals - great in power yes, capacle of granting spells, certainly, but the cosmos was not their plaything, and that they were no better than the mortals that served them and that they once where. She also taught that if one worked hard enough they could awaken the divinity inherent in all souls - a divinity that gods harvested through worship and a power that was not rightfully theirs, but only rightfully belonging to each soul that possessed it. Despite persecution, the Listralan way has spread - especially among individuals already given to a certain degree of meglomania such as wizards and sorcerers. The aestetic way of the monk was the first path to evolve from Tia Listral's teachings. Although unarmed martial combat forms have existed in Losineris since the days before the Malchani Empire, they were meant primarily as back-up combat systems for use after one had been disarmed. Tia Listral embraced them as a physical excersize regimen to insure that the monks of her order would be stay in physical shape both to defend a temple system she knew would be subjected to frequent attacks, but also because physical fitness was part of the greater whole of personal perfection she believed was necessary to become perfected. In the 400 years since her death (or direct ascendance into the heavens as her followers put it) her followers have been under constant attack, particularly by a religion known as Pentalism that was being formed at the same time Tia Listral was alive by a man known as Gregory the Clark. Pentalism has become the state religion of the Estarian Empire, and the Listrals have retreated to strongholds in the Christobal Mountains or to the Island of Telzoa. The first known Listrals in Telzoa arrived in 1112. Many settled in Hone Rae where they mingled with many of the other exiles of the land. It was an Hone Raean sorcerer named Nicholi Perian that first blended the arts of the Listrals with the sorcerery his clan taught him so well. Nicholi had long since lost faith in the gods when his family was slain by a company of Hanial's orcs in 1166. After the war he assembled some like minded followers and set out for the slopes of Mt. Kiras to establish a monestary. It has florished well despite it's place in some of Telzoa's most desperate wilds, and recently the monestary has sent out some of it's brightest to teach their new twist on "The Way" to others, especially the Listrals of the south who so desperately need a force of magic to stand against the Pentalists. [b]Hit Die:[/b] d8 [size=3]Requirements[/size] To qualify for the ranks of Listral's Hand requires special dedication. The following requirements must be met. [b]Base Attack Bonus:[/b] +3 [b]Alignment:[/b] Any Lawful [b]Special:[/b] Evasion, Unarmed Strike, Stunning Attack, Ability to spontaneously cast 2nd level arcane spells. The character cannot have a familiar. [size=3]Class Skills[/size] Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge (Arcana) (Int), Spellcraft (Int), Swim (Str), and Tumble (Dex) Skill Points at each level: 2+INT Modifier. [code][color=white] Listral's Hand Lvl Att Frt Ref Wll Special 1 +1 +2 +2 +2 Monk Abilities, Magic Fist. 2 +2 +3 +3 +3 Spellcaster Level +1 (8) 3 +3 +3 +3 +3 Enchanted Touch 4 +3 +4 +4 +4 Spellcaster Level +1 (10) 5 +4 +4 +4 +4 Ray Touch 6 +5 +5 +5 +5 Spellcaster Level +1 (12) 7 +6 +5 +5 +5 Power Wave Punch 8 +6 +6 +6 +6 Spellcaster Level +1 (14) 9 +7 +6 +6 +6 Improved Power Wave Punch 10 +8 +7 +7 +7 Spellcaster Level +1 (16) [/color][/code] [size=3]Class Features[/size] [list] [*] [b]Monk Abilities:[/b] Certain monk abilities continue to progress for members of this class. Specifically, add your levels in this prestige levels with any levels you have in the monk class to determine your unarmed damage, AC bonus and unarmored speed. You may total you base attack bonus from your spellcasting class, Listral's Hand and Monk classes to determine your unarmed rate of attack. (So a character who is a 4th level sorcerer / 2nd level monk / 2nd level Listral's hand has an unarmed attack rate of +5/+2. [*] [b]Magic Fist:[/b] You combine your arcane spellcaster levels, monk levels and levels in this prestige class when determining how many times you may use the [i]stunning attack[/i] ability. While you can still opt to stun opponents, you also can embed any spell you know with a range of "touch" into the attack instead of the stunning effect. The spell so embedded is cast as a free action as part of the attack, and unlike a normal use of the touch spell you will lose the spell if you miss. Spells embedded this way have an effect calculated from the levels of all classes mentioned above. [i]For instance, Nik wants to employ a [/i]shocking grasp[i] empowered strike on an illithid. His character is 2nd Listral's Hand, 3rd Monk and 5th Sorcerer. If the strike hits it will deal 1d8+10 points for the spell and 1d8 damage for the attack itself.[/i] [*] [b]Enchanted Touch:[/b] You may cast a spell that normally targets touched weapons upon your fists. Examples include but are not limited to [i]magic weapon[/i] and [i][url=http://enworld.cyberstreet.com/hosted/Dusk/?file=magic.php&body=./magic/spells/yarenicsflameweapon.php]Yarenic's Flame Weapon[/url][/i] [*] [b]Ray Touch:[/b] You may embed spells that require a ranged touch attack (most such spells are ray spells) into your magic fist attacks. [*] [b]Power Wave Punch:[/b] You may perform a power wave punch. Your fists project a glowing ball of force about twice the size of a basketball composed of ki. The ball flies outward until it dissapates or strikes something. Attacks with the punch are handled as missile attacks, and the power wave has a range increment of 20'. The ball can travel 5 range increments before it dissapates. Each range increment beyond the first has the normal -2 penalty. This ability is a supernatural that requires a full move action to employ. The power wave punch deals the same damage as your fists would deal - this includes any enhancement bonuses your fists carry from spells you have cast upon them with the enchanted touch ability. [*] [b]Improved Power Wave Punch[/b] The power wave can carry your magic fist attacks, but this counts as two uses of the magic fist attack for the day. [/list] Ok, that's it for now. [/QUOTE]
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