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<blockquote data-quote="Cadfan" data-source="post: 4786429" data-attributes="member: 40961"><p>I am... somewhat disappointed. I like the monk for what it is, I guess, but I'm overall unhappy. The class will probably see play in my group, and maybe I'll even be the one to play it. But I wish things had worked out otherwise.</p><p> </p><p>The death of ki is a major disappointment to me. I consider D&D's ongoing inability to craft a decent unarmored (or at least minimally armored) guy with a katana to be a major failing. I had hopes that ki would solve this.</p><p> </p><p>I'm not a fan of making the monk's body into an enchantable object, either. I see why they did it, I just don't like it.</p><p> </p><p>I assume that nunchaku and the like are a subcategory of "club" or something. They'd better be, because making monks less typecast as "asian" by deleting all the asian material from the game is... vaguely offensive?</p><p> </p><p>It says "psionic magic" everywhere.</p><p> </p><p>I don't like "Focused Expertise." Specifically, I don't like that it isn't available for everyone, including Swordmages and Clerics and Paladins.</p><p> </p><p>"Full Disciplines" are written in a confusing manner. Expect a lot of questions about these. I still don't get whether you can use an encounter full discipline in both its move and standard action forms in a given round. The section that seems to say you can only use one of the two pluralizes itself in a weird way. UPDATE: One of the powers was phrased in a way that clued me in. You can use both.</p><p> </p><p>I think its incredibly clumsy to make melee touch attacks that function as implement attacks while also making melee weapon attacks that function as weapon attacks. This doesn't bother me with existing classes that do something similar, as there's generally a firm distinction between the two categories: if a swordmage stabs you, thats a weapon attack. If he flings a sheet of fire across you and your allies, that's an implement. The monk doesn't maintain this differentiation, and thematically you're doing the same thing both ways- hitting a dude.</p><p> </p><p>And... there are powers that grant bonuses to other powers that differentiate between melee weapon attacks that you deliver with your hands and melee touch attacks that you... deliver with your hands. Requiring you to actually know which attacks are which. Thanks guys.</p><p> </p><p>I'm not feeling the theme on some of these. Teleportation out of nowhere in the epic tier? Phasing? I feel like these should be worked in at lower levels, or built up to in some way, not dropped in out of the blue. I didn't like this about the 3e monk either. I guess the "psion-monk" theme makes it a little more plausible, but I still don't like it. Maybe the powers I'm not seeing weave this in better.</p><p> </p><p>Color me not particularly happy, I guess. The flavor doesn't seem to come together well. Individual powers feel isolated and alone, instead of part of a larger context. The psionics feel like a halfway developed unwelcome intrusion into what I wanted to see. It seems a bit all over the place, and a bit more high-magic than I would have liked to see.</p><p> </p><p>Maybe the strength based sub path will be more to my tastes, and maybe the unpreviewed powers will integrate things better.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4786429, member: 40961"] I am... somewhat disappointed. I like the monk for what it is, I guess, but I'm overall unhappy. The class will probably see play in my group, and maybe I'll even be the one to play it. But I wish things had worked out otherwise. The death of ki is a major disappointment to me. I consider D&D's ongoing inability to craft a decent unarmored (or at least minimally armored) guy with a katana to be a major failing. I had hopes that ki would solve this. I'm not a fan of making the monk's body into an enchantable object, either. I see why they did it, I just don't like it. I assume that nunchaku and the like are a subcategory of "club" or something. They'd better be, because making monks less typecast as "asian" by deleting all the asian material from the game is... vaguely offensive? It says "psionic magic" everywhere. I don't like "Focused Expertise." Specifically, I don't like that it isn't available for everyone, including Swordmages and Clerics and Paladins. "Full Disciplines" are written in a confusing manner. Expect a lot of questions about these. I still don't get whether you can use an encounter full discipline in both its move and standard action forms in a given round. The section that seems to say you can only use one of the two pluralizes itself in a weird way. UPDATE: One of the powers was phrased in a way that clued me in. You can use both. I think its incredibly clumsy to make melee touch attacks that function as implement attacks while also making melee weapon attacks that function as weapon attacks. This doesn't bother me with existing classes that do something similar, as there's generally a firm distinction between the two categories: if a swordmage stabs you, thats a weapon attack. If he flings a sheet of fire across you and your allies, that's an implement. The monk doesn't maintain this differentiation, and thematically you're doing the same thing both ways- hitting a dude. And... there are powers that grant bonuses to other powers that differentiate between melee weapon attacks that you deliver with your hands and melee touch attacks that you... deliver with your hands. Requiring you to actually know which attacks are which. Thanks guys. I'm not feeling the theme on some of these. Teleportation out of nowhere in the epic tier? Phasing? I feel like these should be worked in at lower levels, or built up to in some way, not dropped in out of the blue. I didn't like this about the 3e monk either. I guess the "psion-monk" theme makes it a little more plausible, but I still don't like it. Maybe the powers I'm not seeing weave this in better. Color me not particularly happy, I guess. The flavor doesn't seem to come together well. Individual powers feel isolated and alone, instead of part of a larger context. The psionics feel like a halfway developed unwelcome intrusion into what I wanted to see. It seems a bit all over the place, and a bit more high-magic than I would have liked to see. Maybe the strength based sub path will be more to my tastes, and maybe the unpreviewed powers will integrate things better. [/QUOTE]
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