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<blockquote data-quote="Mentat55" data-source="post: 4786622" data-attributes="member: 14840"><p>I like it. While the monk's power source is psionic, the flavor of the powers (descriptions, names, even mechanics) screams wuxia to me. I like the extreme mobility -- something the 3rd edition monk had, but pretty much lost because you wanted to full attack and flurry. This monk seems really slippery. </p><p></p><p>The extra damage mechanic is actually pretty close to what I expected for a monk -- a free action extra attack (in this case, auto-damage) after you hit with another attack. It is unclear to me right now whether the extra damage is really enough to make it the monk a good striker -- but I guess as you reach levels where you can hit two targets, or all adjacent targets, you'll get an interesting blend of striker and controller. And the Str build might be harder hitting, a la the difference between the Brutal Scoundrel and Artful Dodger.</p><p></p><p>I am continually impressed with how the designers come up with different ways to express a role. I still need to give the monk a try in-game (I think I might fire up an NPC shortly for one of my play-by-post games).</p><p></p><p>The Full Discipline keyword needs to be explained much more clearly -- as it stands right now, the way I read it is that when you use an encounter Full Disciple power, you can use either the move action or the standard action, not both. But stricter wording and perhaps a very clear example would be much more helpful.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 4786622, member: 14840"] I like it. While the monk's power source is psionic, the flavor of the powers (descriptions, names, even mechanics) screams wuxia to me. I like the extreme mobility -- something the 3rd edition monk had, but pretty much lost because you wanted to full attack and flurry. This monk seems really slippery. The extra damage mechanic is actually pretty close to what I expected for a monk -- a free action extra attack (in this case, auto-damage) after you hit with another attack. It is unclear to me right now whether the extra damage is really enough to make it the monk a good striker -- but I guess as you reach levels where you can hit two targets, or all adjacent targets, you'll get an interesting blend of striker and controller. And the Str build might be harder hitting, a la the difference between the Brutal Scoundrel and Artful Dodger. I am continually impressed with how the designers come up with different ways to express a role. I still need to give the monk a try in-game (I think I might fire up an NPC shortly for one of my play-by-post games). The Full Discipline keyword needs to be explained much more clearly -- as it stands right now, the way I read it is that when you use an encounter Full Disciple power, you can use either the move action or the standard action, not both. But stricter wording and perhaps a very clear example would be much more helpful. [/QUOTE]
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