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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4786904" data-attributes="member: 710"><p>I am not sure, but if <em>Enchant Magic Item</em> works, couldn't <em>Transfer Enchantment</em> not also work? I think that will be something that playtesting will - at a minimum - add. </p><p></p><p>A further option would be some items similar to the Bard instruments - something that's normally not a implement/weapon, but grants similar benefits. For example, a Headband of Martial Arts (a homebrew item my group used for the 3.x Monk), Sandals of Tiger Leap or Monks Belt. Of course, they would then also give unique, monk-flavored abilities and not just your run-of-the-mill magic weapon enchantment.</p><p></p><p>I suspect that the lack of damage increases in the at-willl is an error, or at least something that will not survive play-testing. </p><p></p><p></p><p>Overall, I like it.</p><p>In a way, the Monk reminds me of the Barbarian - a class that adds its own "mini-subsystem" to its power mechanics that no one else gets, and helps to differentiate classes - without destroying the whole game balance concept behind the system. </p><p></p><p>Another example how much there is still to explore in the game system, even if it initially seems very straight-jacketed.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4786904, member: 710"] I am not sure, but if [I]Enchant Magic Item[/I] works, couldn't [I]Transfer Enchantment[/I] not also work? I think that will be something that playtesting will - at a minimum - add. A further option would be some items similar to the Bard instruments - something that's normally not a implement/weapon, but grants similar benefits. For example, a Headband of Martial Arts (a homebrew item my group used for the 3.x Monk), Sandals of Tiger Leap or Monks Belt. Of course, they would then also give unique, monk-flavored abilities and not just your run-of-the-mill magic weapon enchantment. I suspect that the lack of damage increases in the at-willl is an error, or at least something that will not survive play-testing. Overall, I like it. In a way, the Monk reminds me of the Barbarian - a class that adds its own "mini-subsystem" to its power mechanics that no one else gets, and helps to differentiate classes - without destroying the whole game balance concept behind the system. Another example how much there is still to explore in the game system, even if it initially seems very straight-jacketed. [/QUOTE]
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