Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Monk Preview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 4788705" data-attributes="member: 8158"><p>A few observations (some of which have no doubt already been made, but my head would explode if I tried to read every post preceding this one). </p><p></p><p>1) Like the barbarian and the avenger, I feel that at least a token few ranged attack powers would be nice to have in the mix. I think it's a big mistake to make a class melee-only. It's bad juju to have to multiclass just to get even a little range.</p><p></p><p>2) The class description mentions Strength being a secondary ability score, but it's not reflected in any of the powers. I guess that's a common trait of the playtest classes, but I would like to see monks get some benefit from being ripped and chiseled.</p><p></p><p>3) Throwing out the ki power source and making monks psionic? I say, throw out the psionic power sourcer and have psions and psychic warriors use the ki power source.</p><p></p><p>4) The Design & Development article for the monk bothers me. They acknowledge that weapon users have ways to beef up their damage dice, and thus so should monks. This begs the question as to why they feel implement powers ought to be shortchanged on damage, while all weapon powers deserve some way to pull ahead?</p></blockquote><p></p>
[QUOTE="Felon, post: 4788705, member: 8158"] A few observations (some of which have no doubt already been made, but my head would explode if I tried to read every post preceding this one). 1) Like the barbarian and the avenger, I feel that at least a token few ranged attack powers would be nice to have in the mix. I think it's a big mistake to make a class melee-only. It's bad juju to have to multiclass just to get even a little range. 2) The class description mentions Strength being a secondary ability score, but it's not reflected in any of the powers. I guess that's a common trait of the playtest classes, but I would like to see monks get some benefit from being ripped and chiseled. 3) Throwing out the ki power source and making monks psionic? I say, throw out the psionic power sourcer and have psions and psychic warriors use the ki power source. 4) The Design & Development article for the monk bothers me. They acknowledge that weapon users have ways to beef up their damage dice, and thus so should monks. This begs the question as to why they feel implement powers ought to be shortchanged on damage, while all weapon powers deserve some way to pull ahead? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monk Preview
Top