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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4792644" data-attributes="member: 4892"><p>It depends alot on how you've built your character and what you want to do with him. I don't even necessarily agree that wizard is your only remotely good multiclassing option. Looking at stats isn't the end-all be-all of the MC choice. How the powers you choose through multiclassing interact with the abilities you have is more important to me. The question is too open-ended for me to answer. You might as well ask me for retirement planning advice. Without knowing your details and retirement goals any advice I gave would be just as general as what I have been saying about MC on this thread.</p><p></p><p></p><p></p><p>Your "needlessly hemmed in" is "properly focused" in some peoples' eyes. Probably even the designers. The barbarian doesn't need an attack power for his throwing axe, nor does the monk need one for his shuriken. Those are options that the average barbarian or monk will use only when then can't get face-to-face with their enemy and a basic ranged attack usually suffices. If you want the option to attack at range more often then I see that as exactly what the multiclass feats are meant for.</p><p></p><p></p><p></p><p>Most feats are passive. Multiclass feats are of the few that give you an active ability. The benefit you receive is access to an ability you would otherwise not have. Adding anything more would make the MC more powerful than other feats.</p><p></p><p>A couple examples of synergy:</p><p></p><p>Rogues benefit from having Combat Advantage over their enemies. Ranged rogues have to go through some work to gain CA regularly. Not many rogue powers attach conditions to an enemy that would grant him CA. Multiclass into a class that does have such powers to gain powers that daze, stun, etc his opponents to synergize with his sneak attack.</p><p></p><p>Warlocks can only curse the closest enemy. They are also squishy and usually want to avoid combat. Blitzing the enemy spellcaster could be dangerous for them. Multiclassing into powers that help them get closer to a protected enemy and back out again could help a warlock that wants to be able to hit the back line enemies and still benefit from his curse damage.</p><p></p><p>Or you may just want to multiclass becasue you have a cool concept and aren't worried about the power curve. It's much more difficult to make a character that falls to far below the power curve. You have to intentionally try to make your PC suck (like taking powers that key off an ability score of 8). The power disparity between the master min-maxxer and the casual players in my home group is barely noticable in 4E (the difference in 3E became untenable for me as DM in comparison).</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4792644, member: 4892"] It depends alot on how you've built your character and what you want to do with him. I don't even necessarily agree that wizard is your only remotely good multiclassing option. Looking at stats isn't the end-all be-all of the MC choice. How the powers you choose through multiclassing interact with the abilities you have is more important to me. The question is too open-ended for me to answer. You might as well ask me for retirement planning advice. Without knowing your details and retirement goals any advice I gave would be just as general as what I have been saying about MC on this thread. Your "needlessly hemmed in" is "properly focused" in some peoples' eyes. Probably even the designers. The barbarian doesn't need an attack power for his throwing axe, nor does the monk need one for his shuriken. Those are options that the average barbarian or monk will use only when then can't get face-to-face with their enemy and a basic ranged attack usually suffices. If you want the option to attack at range more often then I see that as exactly what the multiclass feats are meant for. Most feats are passive. Multiclass feats are of the few that give you an active ability. The benefit you receive is access to an ability you would otherwise not have. Adding anything more would make the MC more powerful than other feats. A couple examples of synergy: Rogues benefit from having Combat Advantage over their enemies. Ranged rogues have to go through some work to gain CA regularly. Not many rogue powers attach conditions to an enemy that would grant him CA. Multiclass into a class that does have such powers to gain powers that daze, stun, etc his opponents to synergize with his sneak attack. Warlocks can only curse the closest enemy. They are also squishy and usually want to avoid combat. Blitzing the enemy spellcaster could be dangerous for them. Multiclassing into powers that help them get closer to a protected enemy and back out again could help a warlock that wants to be able to hit the back line enemies and still benefit from his curse damage. Or you may just want to multiclass becasue you have a cool concept and aren't worried about the power curve. It's much more difficult to make a character that falls to far below the power curve. You have to intentionally try to make your PC suck (like taking powers that key off an ability score of 8). The power disparity between the master min-maxxer and the casual players in my home group is barely noticable in 4E (the difference in 3E became untenable for me as DM in comparison). [/QUOTE]
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