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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4793955" data-attributes="member: 710"><p>Maybe. Maybe those games also have other problems. Sometimes, restrictions are good. There is a reason to have class systems, and it is not to give every character the ability to be everything he wants. The goal is to put you into a specific position, to have a unique set of abilities that sets you apart from the rest, and that allows you to focus on these. </p><p></p><p>Some "restriction-free" games I know use point buy systems, and end with the problems of having jack of all trades and masters of none against highly specialized, optimized characters. And in most such games, the highly specialized character is more fun to play because he can reliably achieve his characters shtick. </p><p></p><p>Restrictions can also be considered a necessity of role-playing - you are not any character, you are a specific one. You have your specialties and you have your weak areas. </p><p>It is definitely a part of having a game - games always create restrictions, because otherwise there is no challenge in playing them. </p><p></p><p>Of course you can ask "should every Rogue be able to sneak attack"? I say the character class might have that limitations. A character in general doesn't need that ability, and if you play a "roguish" concept that doesn't need this ability, than maybe you need a different class to represent your character. </p><p></p><p>The real restriction in D&D 4 is that no matter what you play, you have considerable combat abilities. If you want to play a pacifist or just someone generally incompetent in battle, you can't do that in D&D 4. Heck, even in D&D 3 you got hit points, saving throw increases and Base Attack Bonus, no matter what you did. You couldn't get 10 ranks in Craft (Basketweaving) without gaining 11 hps (4 starting, +7 per level you need to get to 10 ranks).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4793955, member: 710"] Maybe. Maybe those games also have other problems. Sometimes, restrictions are good. There is a reason to have class systems, and it is not to give every character the ability to be everything he wants. The goal is to put you into a specific position, to have a unique set of abilities that sets you apart from the rest, and that allows you to focus on these. Some "restriction-free" games I know use point buy systems, and end with the problems of having jack of all trades and masters of none against highly specialized, optimized characters. And in most such games, the highly specialized character is more fun to play because he can reliably achieve his characters shtick. Restrictions can also be considered a necessity of role-playing - you are not any character, you are a specific one. You have your specialties and you have your weak areas. It is definitely a part of having a game - games always create restrictions, because otherwise there is no challenge in playing them. Of course you can ask "should every Rogue be able to sneak attack"? I say the character class might have that limitations. A character in general doesn't need that ability, and if you play a "roguish" concept that doesn't need this ability, than maybe you need a different class to represent your character. The real restriction in D&D 4 is that no matter what you play, you have considerable combat abilities. If you want to play a pacifist or just someone generally incompetent in battle, you can't do that in D&D 4. Heck, even in D&D 3 you got hit points, saving throw increases and Base Attack Bonus, no matter what you did. You couldn't get 10 ranks in Craft (Basketweaving) without gaining 11 hps (4 starting, +7 per level you need to get to 10 ranks). [/QUOTE]
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