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<blockquote data-quote="IceBear" data-source="post: 654292" data-attributes="member: 1118"><p>I dunno. I've never played one but I had one in a campaign I was running. He was pretty mediocre - the guy played the ranger (I couldn't believe it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) was consistently outshining him in combat. I would like to note, however, that we never played beyond 10th level so perhaps some of the unbalances we just hadn't reached yet.</p><p></p><p>If the monk switches to a +1 handaxe or something, then he loses his favorable unarmed attack bonuses. Also, there are some creatures (like oozes) that hitting with your bare hands will hurt you.</p><p></p><p>The only time I REALLY saw monks as unbalanced was in NWN and that's because of the ton of non-Core magic items specifically for monks in the game.</p><p></p><p>BTW - I'm actually a believe in the monk "curse" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I swear, in every session there was at least one critical roll that the monk player always missed. The most infamous was his death. He wanted to jump across a VERY deep chasm. He had to roll anything but a 1. He rolled a 1. Then, feeling merciful, I let him make a Reflex Save to grab on to something. Again, anything but a 1 saves him, and he rolls a 1 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't think there was one Stunning Fist attempt that actually stunned anything either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Cursed I say! Cursed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 654292, member: 1118"] I dunno. I've never played one but I had one in a campaign I was running. He was pretty mediocre - the guy played the ranger (I couldn't believe it :)) was consistently outshining him in combat. I would like to note, however, that we never played beyond 10th level so perhaps some of the unbalances we just hadn't reached yet. If the monk switches to a +1 handaxe or something, then he loses his favorable unarmed attack bonuses. Also, there are some creatures (like oozes) that hitting with your bare hands will hurt you. The only time I REALLY saw monks as unbalanced was in NWN and that's because of the ton of non-Core magic items specifically for monks in the game. BTW - I'm actually a believe in the monk "curse" :D I swear, in every session there was at least one critical roll that the monk player always missed. The most infamous was his death. He wanted to jump across a VERY deep chasm. He had to roll anything but a 1. He rolled a 1. Then, feeling merciful, I let him make a Reflex Save to grab on to something. Again, anything but a 1 saves him, and he rolls a 1 :) I don't think there was one Stunning Fist attempt that actually stunned anything either :) Cursed I say! Cursed! :D IceBear [/QUOTE]
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