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<blockquote data-quote="evilbob" data-source="post: 654421" data-attributes="member: 9789"><p>As far as the "spread out your stats" thing goes, I look no further for a counterexample than the Paladin. : ) Poor guy. He needs *everything.*</p><p></p><p>Using a regular weapon -is- a poor backup method... But that's why it's the backup method, and unless your DM is the type to send oodles of foes specifically balanced against your character, I have a hard time believing someone with a "cannot be dropped/lost/stolen/sundered" natural 1d20 +3 weapon has a hard time doing damage in battle.</p><p></p><p>All characters aren't that powerful to begin with... (Look at the Wizard, for example.) I guess to clairify, I am asking about significantly advanced (above level 10) Monks, just so I can hear from someone who's really spent some time with the character. And it's really the mid-game you spend the most time in, anyway.</p><p></p><p>So far, the only arguement that really seems to carry any weight is the low AR bonus... But, as it was pointed out, the Monk gets tons of attacks per round, which sort of makes up for low AR (also see: Two Weapon Fighting). And Weapon Focus works for unarmed combat, too... And I think we could all agree that raising the AR for a Monk would pretty much make him a demigod, anyway.</p><p></p><p>Still not convinced... : )</p><p></p><p>(By the way, I don't mean to take over this thread... I'm sure there are probably hundreds of threads in this very forum already hashing out the advantages and disadvantages of Monks. If anyone can point out a few of them for me - since I can't search - I'd be grateful.)</p></blockquote><p></p>
[QUOTE="evilbob, post: 654421, member: 9789"] As far as the "spread out your stats" thing goes, I look no further for a counterexample than the Paladin. : ) Poor guy. He needs *everything.* Using a regular weapon -is- a poor backup method... But that's why it's the backup method, and unless your DM is the type to send oodles of foes specifically balanced against your character, I have a hard time believing someone with a "cannot be dropped/lost/stolen/sundered" natural 1d20 +3 weapon has a hard time doing damage in battle. All characters aren't that powerful to begin with... (Look at the Wizard, for example.) I guess to clairify, I am asking about significantly advanced (above level 10) Monks, just so I can hear from someone who's really spent some time with the character. And it's really the mid-game you spend the most time in, anyway. So far, the only arguement that really seems to carry any weight is the low AR bonus... But, as it was pointed out, the Monk gets tons of attacks per round, which sort of makes up for low AR (also see: Two Weapon Fighting). And Weapon Focus works for unarmed combat, too... And I think we could all agree that raising the AR for a Monk would pretty much make him a demigod, anyway. Still not convinced... : ) (By the way, I don't mean to take over this thread... I'm sure there are probably hundreds of threads in this very forum already hashing out the advantages and disadvantages of Monks. If anyone can point out a few of them for me - since I can't search - I'd be grateful.) [/QUOTE]
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