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<blockquote data-quote="green slime" data-source="post: 654873" data-attributes="member: 1325"><p><span style="color: limegreen">The MAIN problem with the monk is this:</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">People expect it to kick major league bootie. They've seen the latest Jackie Chan flick, have images of Bruce Lee whopping a**e and think: </span><span style="color: skyblue">"That's for me!"</span></p><p></p><p><span style="color: limegreen">But that just ain't the DnD 3e monk. In DnD 3e there is only one major league always-on butt-kicker: the fighter. IMO this is a </span><span style="color: brickred">Good Thing (tm)</span><span style="color: limegreen">. In 2e the fighter was sidelined. Nobody played a straight fighter. So comparing to a straight fighter is somewhat misguided, but understandable given people's expectations. The apparent short comings are also magnified by the Combat-Heaviness of the adventures that are available. Adventures focusing more on stealth would enable the Monk to shine but cause the Fighters Union to go on strike.</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">Secondly, the monk is only somewhat compensated for their lack of BAB by their "Flurry of misses". This can be further off-set by judicial purchasing of equipment, but they will never catch up to the straight fighter.</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">And to the topic of this thread;</span></p><p></p><p><strong><span style="color: silver">The future of Monks as I see it:</span></strong> </p><ul> <li data-xf-list-type="ul"><span style="color: skyblue">Greater flexibility in choosing what abilities come into play, similar to OA, but even greater (more) choices.</span></li> <li data-xf-list-type="ul"><span style="color: skyblue">Allow Ki Strike to affect Total Attack Bonus (but not BAB).</span></li> <li data-xf-list-type="ul"><span style="color: skyblue">Provide more equipment in the DMG magic items from splat books.</span></li> <li data-xf-list-type="ul"><span style="color: skyblue">Weapons from OA, such as the reach-chain weapons.</span></li> </ul></p></blockquote><p></p>
[QUOTE="green slime, post: 654873, member: 1325"] [color=limegreen]The MAIN problem with the monk is this: People expect it to kick major league bootie. They've seen the latest Jackie Chan flick, have images of Bruce Lee whopping a**e and think: [/color][color=skyblue]"That's for me!"[/color] [color=limegreen]But that just ain't the DnD 3e monk. In DnD 3e there is only one major league always-on butt-kicker: the fighter. IMO this is a [/color][color=brickred]Good Thing (tm)[/color][color=limegreen]. In 2e the fighter was sidelined. Nobody played a straight fighter. So comparing to a straight fighter is somewhat misguided, but understandable given people's expectations. The apparent short comings are also magnified by the Combat-Heaviness of the adventures that are available. Adventures focusing more on stealth would enable the Monk to shine but cause the Fighters Union to go on strike. Secondly, the monk is only somewhat compensated for their lack of BAB by their "Flurry of misses". This can be further off-set by judicial purchasing of equipment, but they will never catch up to the straight fighter. And to the topic of this thread;[/color] [b][color=silver]The future of Monks as I see it:[/color][/b][color=silver][/color] [color=skyblue][list][*]Greater flexibility in choosing what abilities come into play, similar to OA, but even greater (more) choices. [*]Allow Ki Strike to affect Total Attack Bonus (but not BAB). [*]Provide more equipment in the DMG magic items from splat books. [*]Weapons from OA, such as the reach-chain weapons. [/list] [/color] [/QUOTE]
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