Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monk Revisions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silver Griffon" data-source="post: 655045" data-attributes="member: 9425"><p><strong><span style="color: silver"></span></strong></p><p><strong><span style="color: silver">Actually, the rogue is the always-on stealth-master and we shouldn't step on his toes either.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></strong></p><p><strong><span style="color: silver">Seriously, you raise a valid point about expectations. But, I don't think the fighter <em>has to be</em> the hands-down best in melee. On the contrary, I think that what sets the fighter aside in 3e is the flexibility of all those bonus feats. Some fighters are not so good in melee but rock in ranged combat, for example. Others excel only from horesback. Still others focus on two-weapon fighting which basically just duplicates the monk's flurry of blows but with a better BAB (with enough feats and light weapon) and more damage. Currently, the monk is a fighter (but not as good) and a rogue (but not as good). Now, there's nothing inherently wrong with that. After all, there is something to be said for versatility. That's why people multiclass even though it slows down acquisition of high-level abilities. But, the monk currently doesn't "shine" anywhere. That's the <em>real</em> problem. If given more flexibility, the monk can be the best in melee (<em>except</em> for the fighter who puts all his feats in melee), OR the sneakiest guy (<em>except</em> for the rogue who concentrates on hide/move silently) OR as something in between like it is now, but always with a little extra "flavor". 3e is about choices and options. Right now, a monk is a monk is a monk.</span></strong></p><p><strong><span style="color: silver"></span></strong></p><p><strong><span style="color: silver"></span></strong><span style="color: silver"></span></p><p><span style="color: silver">Ag_Griffon</span></p></blockquote><p></p>
[QUOTE="Silver Griffon, post: 655045, member: 9425"] [B][COLOR=silver] Actually, the rogue is the always-on stealth-master and we shouldn't step on his toes either.;) Seriously, you raise a valid point about expectations. But, I don't think the fighter [i]has to be[/i] the hands-down best in melee. On the contrary, I think that what sets the fighter aside in 3e is the flexibility of all those bonus feats. Some fighters are not so good in melee but rock in ranged combat, for example. Others excel only from horesback. Still others focus on two-weapon fighting which basically just duplicates the monk's flurry of blows but with a better BAB (with enough feats and light weapon) and more damage. Currently, the monk is a fighter (but not as good) and a rogue (but not as good). Now, there's nothing inherently wrong with that. After all, there is something to be said for versatility. That's why people multiclass even though it slows down acquisition of high-level abilities. But, the monk currently doesn't "shine" anywhere. That's the [i]real[/i] problem. If given more flexibility, the monk can be the best in melee ([i]except[/i] for the fighter who puts all his feats in melee), OR the sneakiest guy ([i]except[/i] for the rogue who concentrates on hide/move silently) OR as something in between like it is now, but always with a little extra "flavor". 3e is about choices and options. Right now, a monk is a monk is a monk. [/COLOR][/B][COLOR=silver] Ag_Griffon[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monk Revisions
Top