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<blockquote data-quote="evilbob" data-source="post: 656170" data-attributes="member: 9789"><p>Wow, lots of posts!</p><p></p><p>First, I think the Monk is pretty obviously a good party player. Several people have cited "doesn't let enemies escape" as an example of this. Plus, the entire point of a Monk seems to be this plethora of misc. abilities unrelated to dealing direct damage. Seems useful to me in a group.</p><p></p><p> </p><p></p><p>Whoops! Totally right. My mistake. But yes, I was using a level 16 Monk there. Would your average Figher have a +5 greatsword by level 16? (This is not a challenge; I am seriously asking this question. Would they?) Another thing to factor in is that every level 16 Monk gets that for sure, whereas a fighter must find/buy his weapon.</p><p></p><p>Once again, I simply don't buy the "Monks need more stats!" arguments, and I once again counter with the word, "Paladin."</p><p></p><p>Icebear's admonishments aside, I still think some people are tearing down Monks a bit much. It seems to me that life isn't 100% about dealing direct damage as quickly as possible... Also see: most other character classes. The amazing list of defensive, secondary, and "assist" abilities Monks get so far really seem to balance out - if not supercede - the "can't do as much damage outright each turn as a Fighter" idea. Honestly, if a Monk -could- do as much damage each turn as a Fighter, Fighters would become worthless. Sure, a Fighter "majors" in direct damage against one guy. But a Monk's "minors" add up to more than this one major ability, in my opinion.</p></blockquote><p></p>
[QUOTE="evilbob, post: 656170, member: 9789"] Wow, lots of posts! First, I think the Monk is pretty obviously a good party player. Several people have cited "doesn't let enemies escape" as an example of this. Plus, the entire point of a Monk seems to be this plethora of misc. abilities unrelated to dealing direct damage. Seems useful to me in a group. Whoops! Totally right. My mistake. But yes, I was using a level 16 Monk there. Would your average Figher have a +5 greatsword by level 16? (This is not a challenge; I am seriously asking this question. Would they?) Another thing to factor in is that every level 16 Monk gets that for sure, whereas a fighter must find/buy his weapon. Once again, I simply don't buy the "Monks need more stats!" arguments, and I once again counter with the word, "Paladin." Icebear's admonishments aside, I still think some people are tearing down Monks a bit much. It seems to me that life isn't 100% about dealing direct damage as quickly as possible... Also see: most other character classes. The amazing list of defensive, secondary, and "assist" abilities Monks get so far really seem to balance out - if not supercede - the "can't do as much damage outright each turn as a Fighter" idea. Honestly, if a Monk -could- do as much damage each turn as a Fighter, Fighters would become worthless. Sure, a Fighter "majors" in direct damage against one guy. But a Monk's "minors" add up to more than this one major ability, in my opinion. [/QUOTE]
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