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<blockquote data-quote="Spatzimaus" data-source="post: 662644" data-attributes="member: 3051"><p>Monks get Dimension Door and Etherealness. They get Hide and Move Silently, with 4+INT skill points to pay for them. They have plenty of speed. SR, simple DR, and high saves. They can get practically anywhere. But, they just can't do very much when they get there! By the time you're 20th level, practically everyone can find a way to make your attacks worthless. Stoneskin/Inertial Barrier, Displacement, invisibility, flight, whatever. Even a high AC makes a huge difference thanks to their low BAB and no enhancement bonus to attack.</p><p></p><p>We implemented something like Silver Griffon suggested. Ki Strike was changed to give a full Enhancement bonus, although as a class ability Monks could learn new "modes" with equivalent Market Prices. So, if you had Ki Strike up to +3 you could learn to change it to a +1 Flaming Ghost Touch attack. It'd take a standard action, and you only had a very limited number of alternate modes, but it really helped.</p><p></p><p>Since it was a full Enhancement bonus it helped offset the low attack bonus, and increases damage a bit more. You'd be amazed how much difference a few points of attack bonus make.</p><p></p><p>Not to plug really old threads too much, but it's all in this thread:</p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=31073" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=31073</a></p><p>We've changed it a bit since then, but I didn't want to bump a two-month-old thread for minor changes.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 662644, member: 3051"] Monks get Dimension Door and Etherealness. They get Hide and Move Silently, with 4+INT skill points to pay for them. They have plenty of speed. SR, simple DR, and high saves. They can get practically anywhere. But, they just can't do very much when they get there! By the time you're 20th level, practically everyone can find a way to make your attacks worthless. Stoneskin/Inertial Barrier, Displacement, invisibility, flight, whatever. Even a high AC makes a huge difference thanks to their low BAB and no enhancement bonus to attack. We implemented something like Silver Griffon suggested. Ki Strike was changed to give a full Enhancement bonus, although as a class ability Monks could learn new "modes" with equivalent Market Prices. So, if you had Ki Strike up to +3 you could learn to change it to a +1 Flaming Ghost Touch attack. It'd take a standard action, and you only had a very limited number of alternate modes, but it really helped. Since it was a full Enhancement bonus it helped offset the low attack bonus, and increases damage a bit more. You'd be amazed how much difference a few points of attack bonus make. Not to plug really old threads too much, but it's all in this thread: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=31073[/url] We've changed it a bit since then, but I didn't want to bump a two-month-old thread for minor changes. [/QUOTE]
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