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<blockquote data-quote="Esker" data-source="post: 7602387" data-attributes="member: 6966824"><p>I agree that shadow gives you the best subclass features, but Scout doesn't mesh that well with monk in general, if you ask me, particularly if monk is going to be the primary class. The Skirmisher feature is mainly useful for a ranged combatant, since it keeps your bonus action free to hide (or take a shot with a hand crossbow, if you have crossbow expert) instead of having to disengage to get out of melee. And if you're staying at range, some central monk features are unusable (flurry of blows, stunning strike). Others are redundant (step of the wind is reduced to "spend a ki point to jump farther"). Shadow step is nice, and you might want to use patient defense sometimes instead of hiding or attacking with your bonus action. But you're mixing an archery-oriented subclass with a punching class. On balance, I'd rather ignore Skirmisher than ignore all those nice monk features, so if the extra expertise of Scout is worth more to you than what you could get with a different rogue subclass, go for it, and I'd lean toward a melee build.</p><p></p><p>But maybe worth considering Swashbuckler, which has some nice synergy with monk: fancy footwork gives you a free quasi-disengage without eating up your bonus action, leaving it free to spend ki points to do something (plus, if you target multiple creatures between your main attack and one or more bonus action unarmed strikes, none of them can make AoOs against you). </p><p></p><p>If going swashbuckler, I'd probably lean toward Kensei: it lets you use a rapier as a monk weapon, which would become magical at monk 6. And once you get extra attack, if you are able to land your sneak attack on the first attack with your rapier, you can make an unarmed strike with your second attack for a +2 to AC.</p><p></p><p>Keep in mind that even though monks can use dexterity with any monk weapon, you still need to use a bona fide finesse weapon to qualify for sneak attack.</p></blockquote><p></p>
[QUOTE="Esker, post: 7602387, member: 6966824"] I agree that shadow gives you the best subclass features, but Scout doesn't mesh that well with monk in general, if you ask me, particularly if monk is going to be the primary class. The Skirmisher feature is mainly useful for a ranged combatant, since it keeps your bonus action free to hide (or take a shot with a hand crossbow, if you have crossbow expert) instead of having to disengage to get out of melee. And if you're staying at range, some central monk features are unusable (flurry of blows, stunning strike). Others are redundant (step of the wind is reduced to "spend a ki point to jump farther"). Shadow step is nice, and you might want to use patient defense sometimes instead of hiding or attacking with your bonus action. But you're mixing an archery-oriented subclass with a punching class. On balance, I'd rather ignore Skirmisher than ignore all those nice monk features, so if the extra expertise of Scout is worth more to you than what you could get with a different rogue subclass, go for it, and I'd lean toward a melee build. But maybe worth considering Swashbuckler, which has some nice synergy with monk: fancy footwork gives you a free quasi-disengage without eating up your bonus action, leaving it free to spend ki points to do something (plus, if you target multiple creatures between your main attack and one or more bonus action unarmed strikes, none of them can make AoOs against you). If going swashbuckler, I'd probably lean toward Kensei: it lets you use a rapier as a monk weapon, which would become magical at monk 6. And once you get extra attack, if you are able to land your sneak attack on the first attack with your rapier, you can make an unarmed strike with your second attack for a +2 to AC. Keep in mind that even though monks can use dexterity with any monk weapon, you still need to use a bona fide finesse weapon to qualify for sneak attack. [/QUOTE]
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