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Monk Shadow Step: How are you running it as a DM?
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<blockquote data-quote="CapnZapp" data-source="post: 6989665" data-attributes="member: 12731"><p>In areas with torches or other lightning, I tend to make it easy for myself as DM: telling the player you have a 4-in-6 (or 2-in-6 etc) chance of being able to teleport to wherever you want to go. </p><p></p><p>So the player has to roll a die after deciding on a spot. If the result tells him that spot is lighted, he'll have to choose another spot (a meaningful distance away from the first one, obviously).</p><p></p><p>If that spot too isn't suitable (according to the dice) he can't teleport that round (looking around took too much time).</p><p></p><p>Obviously he can point to a spot on the map which we both agree is dark, and no dice is rolled. I'm referring to generic rooms and corridors described as having some lights but still not enough to bath everything in bright light. That is, 90% of all dungeon lighting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>PS. And yes, Shadow Step really is that good.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6989665, member: 12731"] In areas with torches or other lightning, I tend to make it easy for myself as DM: telling the player you have a 4-in-6 (or 2-in-6 etc) chance of being able to teleport to wherever you want to go. So the player has to roll a die after deciding on a spot. If the result tells him that spot is lighted, he'll have to choose another spot (a meaningful distance away from the first one, obviously). If that spot too isn't suitable (according to the dice) he can't teleport that round (looking around took too much time). Obviously he can point to a spot on the map which we both agree is dark, and no dice is rolled. I'm referring to generic rooms and corridors described as having some lights but still not enough to bath everything in bright light. That is, 90% of all dungeon lighting ;) PS. And yes, Shadow Step really is that good. [/QUOTE]
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