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Monk Stuff! Give me monk stuff!
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<blockquote data-quote="Kalendraf" data-source="post: 1680404" data-attributes="member: 3433"><p>I'm all for making custom items to hand out to players in my campaigns. Pricing is of course based on the rules in the DMG, but that doesn't always cover everything perfectly. Here's a few suggestions:</p><p></p><p><strong>Monks Robes.</strong> Depending on who makes these, they are usually crafted as Sacred for LG monks, Profane for LE monks, and LN monks can wear either. The cost is bonus squared x 2500 gp, so a +1 monk robes costs 2500 gp, +2 is 10K gp, etc.</p><p></p><p><strong>Shocking Gloves.</strong> Might be similar to shocking ring, but not sure. The gloves I gave out could cast shocking grasp at 2nd level caster, 3 times per day. With the rules for shocking grasp, they monk can cast this spell, and then hold it indefinitely until he makes his next attack. If he misses, it is still there, but when he manages to land a hit, it dishes out an extra 2d6 electrical damage. Cost for this particular pair of gloves was only 2400gp. It works out to be 400gp x CL x uses per day if you want to make stronger or weaker pairs of gloves.</p><p></p><p><strong>Defender Staff.</strong> A monk can easily carry a weapon and still intermix unarmed strikes with weapon attacks or even forego the weapon attacks all-together. At higher levels, the unarmed strikes are generally much better than a weapon, but that doesn't mean the monk should abandon weapons entirely. Instead ,look for weapons that can help in other ways. One of the best abilities on a weapon for a monk is the Defending property which lets them trade the weapons normal +1 bonus to an AC bonus that will stack with all other AC bonuses. The only drawback to this is the cost. A +1 defender staff will be about 8300 gp, +2 defender staff is 16300 gp, etc.</p><p></p><p><strong>Ring of Enlarge Person.</strong> This doesn't have to be a ring - could be a wondrous item instead, etc. The Enlarge Person spell can greatly enhance a monk, giving them reach, higher damage dice and size bonuses on grapple, trip and other special attacks. Pricing of this item is somewhat questionable. My suggesion is to charge 2000 gp per use for a 1st level casting. So a ring that can cast it 3 times a day costs 6000 gp.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1680404, member: 3433"] I'm all for making custom items to hand out to players in my campaigns. Pricing is of course based on the rules in the DMG, but that doesn't always cover everything perfectly. Here's a few suggestions: [B]Monks Robes.[/B] Depending on who makes these, they are usually crafted as Sacred for LG monks, Profane for LE monks, and LN monks can wear either. The cost is bonus squared x 2500 gp, so a +1 monk robes costs 2500 gp, +2 is 10K gp, etc. [B]Shocking Gloves.[/B] Might be similar to shocking ring, but not sure. The gloves I gave out could cast shocking grasp at 2nd level caster, 3 times per day. With the rules for shocking grasp, they monk can cast this spell, and then hold it indefinitely until he makes his next attack. If he misses, it is still there, but when he manages to land a hit, it dishes out an extra 2d6 electrical damage. Cost for this particular pair of gloves was only 2400gp. It works out to be 400gp x CL x uses per day if you want to make stronger or weaker pairs of gloves. [B]Defender Staff.[/B] A monk can easily carry a weapon and still intermix unarmed strikes with weapon attacks or even forego the weapon attacks all-together. At higher levels, the unarmed strikes are generally much better than a weapon, but that doesn't mean the monk should abandon weapons entirely. Instead ,look for weapons that can help in other ways. One of the best abilities on a weapon for a monk is the Defending property which lets them trade the weapons normal +1 bonus to an AC bonus that will stack with all other AC bonuses. The only drawback to this is the cost. A +1 defender staff will be about 8300 gp, +2 defender staff is 16300 gp, etc. [B]Ring of Enlarge Person.[/B] This doesn't have to be a ring - could be a wondrous item instead, etc. The Enlarge Person spell can greatly enhance a monk, giving them reach, higher damage dice and size bonuses on grapple, trip and other special attacks. Pricing of this item is somewhat questionable. My suggesion is to charge 2000 gp per use for a 1st level casting. So a ring that can cast it 3 times a day costs 6000 gp. [/QUOTE]
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