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Monk subclass homebrew - Way of the Vengeful Wave
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<blockquote data-quote="Chabachava" data-source="post: 7311605" data-attributes="member: 6924727"><p>Hi!</p><p>Alright so, I included advantage to the counter, thinking that way of the open hand gets an additional 2 attacks with its flurry of blows and a rider effect (prone, push, etc.), whereas the WotVW only gets a counter if the adversary misses (assuming it will attack you, maybe it won't). So I thought spending 2 ki points (one for patient defence and one for the counter) at a low level in one round is a pretty big deal and missing an attack would probably just feel frustrating. </p><p> [MENTION=6923205]SkylarkR6[/MENTION]</p><p></p><p>You would indeed probably be ki starved if you spend all your turns in patient defence and countering, hence the need for playing a bit more strategic. The player should ask himself if he/she should play defensive or offensive at this point of the battle. For example, my character and 2 buddies were ambushed by thugs and my monk had to be on the defensive, so he only spent 1 ki to stay in patient defence and didn't use the counter, until one of his allies made the boss go prone, at which point he spent another ki point to make a flurry of blows (had to play offensive at that moment)</p><p></p><p>TL<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />R : With this subclass, the player must play more strategic and use his/her ki points at the right time in the right situation.</p><p></p><p>The good thing about ki is that it all comes back with a short rest. Of course, the frequency of short rests depends on the DM and the campaign setting, but generally speaking and if one plays smart, ki shouldn't be too much of an issue.</p><p></p><p>Good question for the dodge action, I never thought about that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I would say no, for the same reason you wouldn't get the advantages of a flurry of blows by doing a normal attack action.</p><p> [MENTION=6701408]Monkplayer[/MENTION]</p><p>As for WCSW, for the grappler feat, I'm not an expert of that field, but I know you need an action to pin someone down, so you'd have to wait to your turn to do so (Note : it will make you and the creature become restrained, so careful with that). Talking about grapple and knowing you love it, do you know about the Grappler's Manual? If not, I'd highly recommend you read this! ktkenshinx is amazing! <a href="http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-%282-0%29-Grappling-in-5th-Edition" target="_blank">http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition</a></p><p>I once talked with my DM about the grapple effect and he suggested to restrict it to maximum 2 size larger than the monk.</p><p></p><p>KYKYE is underpowered, I agree and maybe not as appealing as a class feature as I'd like it to be. The role-play feeling to it is however very interesting : I'm imagining a martial art master observing his/her adversary's techniques, looking for flaws. It is a level 6 ability, compared to a battle master fighter getting this at level 7, which I guess is not a big deal. I suggested another feature instead : <span style="color: #3E3E3E"> a free (as in, no ki cost) +1 bonus to AC for [your Wisdom modifier] rounds, usable once per short rest. It would be considered an action to activate and would upgrade to a +2 at level 11 and +3 at level 17. I feel it might be overpowered however so any ideas is welcome!</span></p><p></p><p>The goal of VWBA is to tip the scale in making adversaries attack the monk. As for the ki saving DC, I'm not exactly sure I understand what you mean. Do you mean there should be a ki cost associated with the feature? </p><p>The monk uses an action (therefore freeing the bonus action for a patient defence), so there is no need for a trigger here (unless you're talking about VWBA, which in this case could be considered a trigger? I'm confused <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />)</p><p></p><p>About Vengeful wave, good point, I'll modify it to mention that with a successful saving throw, you won't be prone!</p></blockquote><p></p>
[QUOTE="Chabachava, post: 7311605, member: 6924727"] Hi! Alright so, I included advantage to the counter, thinking that way of the open hand gets an additional 2 attacks with its flurry of blows and a rider effect (prone, push, etc.), whereas the WotVW only gets a counter if the adversary misses (assuming it will attack you, maybe it won't). So I thought spending 2 ki points (one for patient defence and one for the counter) at a low level in one round is a pretty big deal and missing an attack would probably just feel frustrating. [MENTION=6923205]SkylarkR6[/MENTION] You would indeed probably be ki starved if you spend all your turns in patient defence and countering, hence the need for playing a bit more strategic. The player should ask himself if he/she should play defensive or offensive at this point of the battle. For example, my character and 2 buddies were ambushed by thugs and my monk had to be on the defensive, so he only spent 1 ki to stay in patient defence and didn't use the counter, until one of his allies made the boss go prone, at which point he spent another ki point to make a flurry of blows (had to play offensive at that moment) TL:DR : With this subclass, the player must play more strategic and use his/her ki points at the right time in the right situation. The good thing about ki is that it all comes back with a short rest. Of course, the frequency of short rests depends on the DM and the campaign setting, but generally speaking and if one plays smart, ki shouldn't be too much of an issue. Good question for the dodge action, I never thought about that! ;) I would say no, for the same reason you wouldn't get the advantages of a flurry of blows by doing a normal attack action. [MENTION=6701408]Monkplayer[/MENTION] As for WCSW, for the grappler feat, I'm not an expert of that field, but I know you need an action to pin someone down, so you'd have to wait to your turn to do so (Note : it will make you and the creature become restrained, so careful with that). Talking about grapple and knowing you love it, do you know about the Grappler's Manual? If not, I'd highly recommend you read this! ktkenshinx is amazing! [url]http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-%282-0%29-Grappling-in-5th-Edition[/url] I once talked with my DM about the grapple effect and he suggested to restrict it to maximum 2 size larger than the monk. KYKYE is underpowered, I agree and maybe not as appealing as a class feature as I'd like it to be. The role-play feeling to it is however very interesting : I'm imagining a martial art master observing his/her adversary's techniques, looking for flaws. It is a level 6 ability, compared to a battle master fighter getting this at level 7, which I guess is not a big deal. I suggested another feature instead : [COLOR=#3E3E3E] a free (as in, no ki cost) +1 bonus to AC for [your Wisdom modifier] rounds, usable once per short rest. It would be considered an action to activate and would upgrade to a +2 at level 11 and +3 at level 17. I feel it might be overpowered however so any ideas is welcome![/COLOR] The goal of VWBA is to tip the scale in making adversaries attack the monk. As for the ki saving DC, I'm not exactly sure I understand what you mean. Do you mean there should be a ki cost associated with the feature? The monk uses an action (therefore freeing the bonus action for a patient defence), so there is no need for a trigger here (unless you're talking about VWBA, which in this case could be considered a trigger? I'm confused :confused:) About Vengeful wave, good point, I'll modify it to mention that with a successful saving throw, you won't be prone! [/QUOTE]
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