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General Tabletop Discussion
*Dungeons & Dragons
Monk Subclass: Way of Determination
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<blockquote data-quote="Khaalis" data-source="post: 6419396" data-attributes="member: 2167"><p>Yeah, I just noticed I missed the comment about it being a Concentration check. In that case, I guess I could see it, though I'm not sure its limiting quite enough to make up the level difference. Most abilities similar are in the higher level range. I still think I'd go with the following as they stack well (almost too well)...</p><p></p><p><strong>Unrelenting Determination</strong></p><p>Starting at 6th level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level, and you may make one additional attack as a bonus action.</p><p></p><p><strong>Undying Spirit</strong></p><p>Starting at 17th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this feature, you can’t use it again until you finish a long rest.</p><p>Additionally, you gain proficiency in Constitution saving throws.</p><p></p><p></p><p>At this is how I'd implement it.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6419396, member: 2167"] Yeah, I just noticed I missed the comment about it being a Concentration check. In that case, I guess I could see it, though I'm not sure its limiting quite enough to make up the level difference. Most abilities similar are in the higher level range. I still think I'd go with the following as they stack well (almost too well)... [b]Unrelenting Determination[/b] Starting at 6th level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level, and you may make one additional attack as a bonus action. [b]Undying Spirit[/b] Starting at 17th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this feature, you can’t use it again until you finish a long rest. Additionally, you gain proficiency in Constitution saving throws. At this is how I'd implement it. [/QUOTE]
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Monk Subclass: Way of Determination
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