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General Tabletop Discussion
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Monk supernatural abilities and others
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<blockquote data-quote="FCWesel" data-source="post: 3203732" data-attributes="member: 5222"><p>Uhm, nope. They solve that problem right in the text of the description.</p><p></p><p> </p><p></p><p></p><p></p><p> </p><p></p><p>By the quoted rules above, it is meant for the Monk alone, that he cannot take others with him. (But he can take whatever he carries on him, because D&D is built on the idea of "not taking stuff away from PCs with their own spells", like shapechange and polymorph, where gear transforms with the wearer.) If anything just think of it (as with anything else with the monk) as a mastery of his own body energies.</p><p></p><p>"A monk can...as if using the spell..." Which means he's NOT using the spell, the effect ON HIM is just SIMILAR to that. Basically they are trying not to re-write an ability that they already have in the book. If he was meant to have full access to the spell, they would have said, "the Monk Casts Dimension Door at X level."</p><p></p><p></p><p><span style="color: DarkRed">EDIT</span>: Another thing to look at is OTHER classes with abilities that mimic spells and see how they read or are designed. The Paladin's "Remove Disease" ability says: "At 6th level, a paladin can produce a remove disease effect, <u>as the spell</u>, once per week. She can use this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and so forth)."</p><p></p><p>Just something to consider.</p><p></p><p></p><p></p><p>Now allowing it because you want your games to be more cinematic is a whole different ball game. Go for it and have mighty, mighty fun.</p></blockquote><p></p>
[QUOTE="FCWesel, post: 3203732, member: 5222"] Uhm, nope. They solve that problem right in the text of the description. By the quoted rules above, it is meant for the Monk alone, that he cannot take others with him. (But he can take whatever he carries on him, because D&D is built on the idea of "not taking stuff away from PCs with their own spells", like shapechange and polymorph, where gear transforms with the wearer.) If anything just think of it (as with anything else with the monk) as a mastery of his own body energies. "A monk can...as if using the spell..." Which means he's NOT using the spell, the effect ON HIM is just SIMILAR to that. Basically they are trying not to re-write an ability that they already have in the book. If he was meant to have full access to the spell, they would have said, "the Monk Casts Dimension Door at X level." [COLOR=DarkRed]EDIT[/COLOR]: Another thing to look at is OTHER classes with abilities that mimic spells and see how they read or are designed. The Paladin's "Remove Disease" ability says: "At 6th level, a paladin can produce a remove disease effect, [U]as the spell[/U], once per week. She can use this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and so forth)." Just something to consider. Now allowing it because you want your games to be more cinematic is a whole different ball game. Go for it and have mighty, mighty fun. [/QUOTE]
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