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General Tabletop Discussion
Character Builds & Optimization
Monk Swordsage Build: Advice or tweaks?
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<blockquote data-quote="Jackinthegreen" data-source="post: 6281109" data-attributes="member: 6678119"><p>ToB's stances and maneuvers are mostly balanced between themselves. Don't bother adding "real world physics" to the various stances since the game will suffer for it. It's a fantasy game; let it be a fantasy where our usual physics don't always apply. To give an example of that, it's possible per the rules to get a high enough Escape Artist check to squeeze through a space smaller than one's head, and even squeeze through force effects as an extraordinary ability.</p><p></p><p>To grapple effectively past level 5 or so you'll need size increases and a much better strength score, among other things. As a character that almost certainly won't be getting those kinds of things I'd recommend not trying to dabble in grappling. Grappling is one of those combat maneuvers you really need to specialize in for it to work.</p><p></p><p>The regular elf's Constitution hit will hurt you since you're going for a melee character. The dexterity boost might not counter it, even on a more dextrous build like swordsages typically are. There are, however, some elf races that don't get a con hit. Take a look at <a href="http://www.minmaxboards.com/index.php?topic=1281.0" target="_blank">http://www.minmaxboards.com/index.php?topic=1281.0</a> for some other subrace ideas.</p><p></p><p>Swordsages have the option to do trips with dex thanks to maneuvers, so you really could just focus on dex and wis instead of str.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6281109, member: 6678119"] ToB's stances and maneuvers are mostly balanced between themselves. Don't bother adding "real world physics" to the various stances since the game will suffer for it. It's a fantasy game; let it be a fantasy where our usual physics don't always apply. To give an example of that, it's possible per the rules to get a high enough Escape Artist check to squeeze through a space smaller than one's head, and even squeeze through force effects as an extraordinary ability. To grapple effectively past level 5 or so you'll need size increases and a much better strength score, among other things. As a character that almost certainly won't be getting those kinds of things I'd recommend not trying to dabble in grappling. Grappling is one of those combat maneuvers you really need to specialize in for it to work. The regular elf's Constitution hit will hurt you since you're going for a melee character. The dexterity boost might not counter it, even on a more dextrous build like swordsages typically are. There are, however, some elf races that don't get a con hit. Take a look at [URL]http://www.minmaxboards.com/index.php?topic=1281.0[/URL] for some other subrace ideas. Swordsages have the option to do trips with dex thanks to maneuvers, so you really could just focus on dex and wis instead of str. [/QUOTE]
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