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Monk: The Past, Present, and Questionable Future of an Iconic Class
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<blockquote data-quote="ECMO3" data-source="post: 9072530" data-attributes="member: 7030563"><p>I think all methods are goode and IME they usually all do well. Don't get me wrong, I love D&D and that means point buy games, standard array games, rolled games, homebrew. All of them work for me and how you generated abilities is not the primary thing that makes games less fun or more fun.</p><p></p><p>That said, I just think rolling is superior and leads to more fun (all else being equal which it never is) and it definitely leads to more diverse builds because things are either possible or excluded based on your dice. For example with great rolls you can build the combo melee and missile Fighter who is not only good at both but excels at both, or even the mythical Fighter face. </p><p></p><p>On the other side with poor rolls there are a lot of common themes that are not viable (and in some cases specific classes can't even be viable) - if you have 3 rolls below a 10 you need to have 3 dump stats and that locks out a lot of stuff. For example you can still play a very effective Wizard or Cleric with 3 low stats, but you can't really play an effective melee bladesinger or plate and shield melee cleric and even something common like a Rogue face is going to be difficult.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9072530, member: 7030563"] I think all methods are goode and IME they usually all do well. Don't get me wrong, I love D&D and that means point buy games, standard array games, rolled games, homebrew. All of them work for me and how you generated abilities is not the primary thing that makes games less fun or more fun. That said, I just think rolling is superior and leads to more fun (all else being equal which it never is) and it definitely leads to more diverse builds because things are either possible or excluded based on your dice. For example with great rolls you can build the combo melee and missile Fighter who is not only good at both but excels at both, or even the mythical Fighter face. On the other side with poor rolls there are a lot of common themes that are not viable (and in some cases specific classes can't even be viable) - if you have 3 rolls below a 10 you need to have 3 dump stats and that locks out a lot of stuff. For example you can still play a very effective Wizard or Cleric with 3 low stats, but you can't really play an effective melee bladesinger or plate and shield melee cleric and even something common like a Rogue face is going to be difficult. [/QUOTE]
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Monk: The Past, Present, and Questionable Future of an Iconic Class
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