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MONK --> The Psionic Striker
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<blockquote data-quote="Sadrik" data-source="post: 4181851" data-attributes="member: 14506"><p>Well, here is another monk, one that I think epitomizes where they should be- a psionic striker. My power design is not completely up to par... I think that some of them are appropriate and some of the powers are a little weak. I didn't know if I should give them a base unarmed damage or a damage bonus to their regular unarmed damage. I settled on bonus damage in case a race has 1d6 unarmed attack and because that seemed to fit better with how a striker is defined. Also, their implements could be bladed gauntlets, brass knuckles or magical gloves. Also, should monk weapons be able to be used with their unarmed attack powers? </p><p></p><p><span style="font-size: 15px">Monk</span></p><p></p><p>"My body is my temple."</p><p></p><p><strong>CLASS TRAITS</strong></p><p></p><p><strong>Role</strong>: Striker</p><p><strong>Power Source</strong>: Psionic</p><p><strong>Key Abilities</strong>: Wisdom, Dexterity, Constitution</p><p></p><p><strong>Armor Training</strong>: Cloth</p><p><strong>Weapon Proficiencies</strong>: Kama, Shuriken, Staff, + more weapons</p><p><strong>Bonus to Defense</strong>: +1 Fort, +1 Ref, +1 Will</p><p></p><p><strong>Hit Points at 1st Level</strong>: 12 + Constitution score</p><p><strong>Hit Points per Level Gained</strong>: 5</p><p><strong>Healing Surges</strong>: 6 + Constitution modifier</p><p></p><p><strong>Trained Skills</strong>: Acrobatics and Athletics plus two others. From the class skills list below, choose two more trained skills at 1st level.</p><p><strong>Class Skills</strong>: Endurance (Con), Heal (Wis), Insight (Wis), Diplomacy (Cha), Insight (Wis), Perception (Wis), Stealth (Dex)</p><p></p><p><strong>Build Options</strong>: Lightning Speed, Living Weapon</p><p><strong>Class Features</strong>: Monk Mastery, Inner Peace, Monk Defense, Monk Unarmed Strike, </p><p></p><p></p><p><strong>Monk Class Features</strong></p><p></p><p>All , Monks share these class features.</p><p></p><p><strong>Monk Mastery</strong></p><p>Monk fluff goes here</p><p></p><p>Choose one of the following options.</p><p></p><p><strong>Lightning Speed</strong>: You can move up to 2 squares before any attack.</p><p><strong>Living Weapon</strong>: You manifest the ability to alter the physical features of your body. You can harden your ands into iron like fists, you can use you constitution modifier for any basic attacks’ attack and damage rolls.</p><p>. </p><p>The choice you make also provides bonuses to certain monk powers. Individual powers detail the effects (if any) your monk Mastery selection has on them.</p><p></p><p><strong>Inner Peace</strong></p><p>You exhibit your inner will by adding your wisdom modifier to your healing surges.</p><p></p><p><strong>Monk Defense</strong></p><p>You gain a bonus to your AC equal to your wisdom modifier. This bonus is never lost.</p><p></p><p><strong>Monk Unarmed Strike</strong></p><p>You channel inner strength and make a powerful unarmed attack. You gain a bonus to attack and damage rolls on your next attack this turn. You can use a monk weapon to get the bonus damage but not the attack bonus instead use the weapons attack bonus. These bonuses increase as you advance in level, as shown below. </p><p></p><p>[CODE][B]Level Attack Bonus Bonus Damage[/B]</p><p>1st-10th +1 +1d4</p><p>11th-20th +2 +2d4</p><p>21st-30th +3 +3d4[/CODE]</p><p></p><p><strong>Monk Powers</strong></p><p></p><p>Your powers are psionic in nature and draw on your inner strength to manifest tremendous feats of agility and strength. More Fluff.</p><p></p><p><strong>AT WILL</strong></p><p><strong>Double Strike</strong></p><p>Monk Attack 1</p><p><em>Fluff.</em></p><p>At Will * Psionic, Unarmed</p><p>Standard Action</p><p>Melee Unarmed Strike</p><p>Target: One creature</p><p>Attack: Wis vs. AC</p><p>Hit: 1[W] damage</p><p>Follow up Attack: Wis vs. AC</p><p>Hit: 1[W] damage</p><p>Increase damage to 2[W] modifier at 21st level.</p><p></p><p><strong>Stunning Strike</strong></p><p>Monk Attack 1</p><p><em>Fluff.</em></p><p>At Will * Psionic, Unarmed</p><p>Standard Action</p><p>Melee Unarmed Strike</p><p>Target: One creature</p><p>Attack: Wis vs. AC</p><p>Hit: 1[W] + Wisdom modifier cold damage, and target is dazed until the beginning of your next turn.</p><p>Increase damage to 2[W] + Intelligence modifier at 21st level.</p><p></p><p><strong>Defensive Strike</strong></p><p>Monk Attack 1</p><p><em>Fluff.</em></p><p>At Will * Psionic, Unarmed</p><p>Standard Action</p><p>Melee Unarmed Strike</p><p>Target: One creature</p><p>Attack: Con vs. AC</p><p>Hit: 1[W] and you gain +1 to your AC until the beginning of your next turn.</p><p>Increase damage to 2[W] at 21st level.</p><p>Living Weapon: add your Con Modifier to your AC instead.</p><p>Special: This counts as a basic attack. When a power allows you to make a basic attack, you may use this power.</p><p></p><p><strong>Moving Strike</strong></p><p>Monk Attack 1</p><p><em>Fluff.</em></p><p>At Will * Psionic, Unarmed</p><p>Standard Action</p><p>Melee Unarmed Strike</p><p>Target: One creature</p><p>Attack: Dex vs. AC</p><p>Hit: 1[W] + Dexterity modifier and you can shift 1 square.</p><p>Miss: You can shift 1 square.</p><p>Increase damage to 2[W] + Dexterity modifier at 21st level.</p><p></p><p><strong>ENCOUNTER</strong></p><p><strong>Drop Kick</strong></p><p>Monk Attack 1</p><p><em>Fluff.</em></p><p>Encounter * Psionic, Unarmed, Reliable</p><p>Standard Action</p><p>Melee Unarmed Strike</p><p>Target: One creature</p><p>Attack: Dex vs. Reflex</p><p>Hit: 2[W] + Dexterity modifier </p><p>Lightning Speed: You can shift 2 square after a successful attack.</p><p></p><p><strong>Diamond Mind</strong></p><p>Monk Attack 1</p><p><em>Fluff.</em></p><p>Encounter * Psychic, Psionic</p><p>Standard Action</p><p>Target: One creature</p><p>Attack: Wis vs. Will</p><p>Hit: 1d6 + Wisdom modifier damage and you have +2 Will vs. the target.</p><p></p><p><strong>Weakening Strike</strong></p><p>Monk Attack 1</p><p><em>Fluff.</em></p><p>Encounter * Psionic</p><p>Standard Action</p><p>Melee or Ranged weapon</p><p>Target: One creature or object</p><p>Attack: Con vs. Will</p><p>Hit: 2[W] + Constitution modifier damage, and opponent gains vulnerability 5 to weapons until next round.</p><p>Living Weapon: You have reach with this attack.</p><p></p><p><strong>Mana Blast</strong></p><p>Monk Attack 1</p><p><em>Fluff.</em></p><p>Encounter * Psionic, Psychic</p><p>Standard Action Range 10</p><p>Target: One creature</p><p>Attack: Wis vs. Will</p><p>Hit: 1d10 + Wisdom modifier damage, and you push the target one square.</p><p></p><p><strong>DAILY</strong></p><p><strong>Flurry of Blows</strong></p><p>Monk Attack 1</p><p><em>Fluff.</em></p><p>Daily * Psionic, Unarmed</p><p>Standard Action</p><p>Melee Unarmed Strike</p><p>Range 0 Burst 1</p><p>Target: Each creature within burst</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: 2[W] damage.</p><p>Miss: Half damage.</p><p>Lightning Speed: add your Dexterity modifier to the damage.</p><p></p><p><strong>Iron Fists</strong></p><p>Monk Attack 1</p><p><em>Fluff.</em></p><p>Daily * Psionic, Unarmed</p><p>Standard Action</p><p>Melee Unarmed Strike</p><p>Target: One creature</p><p>Attack: Constitution vs. AC</p><p>Hit: 2[W] + Constitution modifier damage, and until the encounter ends you can add your +2 to your damage.</p><p>Miss: Until the encounter ends you can add +1 to your damage.</p><p>Living Weapon: add your Constitution modifier to the damage.</p><p></p><p><strong>Stunning Blow </strong></p><p>Monk Attack 1</p><p><em>Fluff.</em></p><p>Daily * Psionic, Unarmed</p><p>Standard Action</p><p>Melee Unarmed Strike</p><p>Target: One creature</p><p>Attack: Wisdom vs. Fortitude</p><p>Hit: 2[W] + Wisdom modifier damage, and target is stunned (save ends). </p><p>Miss: Target is stunned (save ends).</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4181851, member: 14506"] Well, here is another monk, one that I think epitomizes where they should be- a psionic striker. My power design is not completely up to par... I think that some of them are appropriate and some of the powers are a little weak. I didn't know if I should give them a base unarmed damage or a damage bonus to their regular unarmed damage. I settled on bonus damage in case a race has 1d6 unarmed attack and because that seemed to fit better with how a striker is defined. Also, their implements could be bladed gauntlets, brass knuckles or magical gloves. Also, should monk weapons be able to be used with their unarmed attack powers? [SIZE=4]Monk[/SIZE] "My body is my temple." [B]CLASS TRAITS[/B] [B]Role[/B]: Striker [B]Power Source[/B]: Psionic [B]Key Abilities[/B]: Wisdom, Dexterity, Constitution [B]Armor Training[/B]: Cloth [B]Weapon Proficiencies[/B]: Kama, Shuriken, Staff, + more weapons [B]Bonus to Defense[/B]: +1 Fort, +1 Ref, +1 Will [B]Hit Points at 1st Level[/B]: 12 + Constitution score [B]Hit Points per Level Gained[/B]: 5 [B]Healing Surges[/B]: 6 + Constitution modifier [B]Trained Skills[/B]: Acrobatics and Athletics plus two others. From the class skills list below, choose two more trained skills at 1st level. [B]Class Skills[/B]: Endurance (Con), Heal (Wis), Insight (Wis), Diplomacy (Cha), Insight (Wis), Perception (Wis), Stealth (Dex) [B]Build Options[/B]: Lightning Speed, Living Weapon [B]Class Features[/B]: Monk Mastery, Inner Peace, Monk Defense, Monk Unarmed Strike, [B]Monk Class Features[/B] All , Monks share these class features. [B]Monk Mastery[/B] Monk fluff goes here Choose one of the following options. [B]Lightning Speed[/B]: You can move up to 2 squares before any attack. [B]Living Weapon[/B]: You manifest the ability to alter the physical features of your body. You can harden your ands into iron like fists, you can use you constitution modifier for any basic attacks’ attack and damage rolls. . The choice you make also provides bonuses to certain monk powers. Individual powers detail the effects (if any) your monk Mastery selection has on them. [B]Inner Peace[/B] You exhibit your inner will by adding your wisdom modifier to your healing surges. [B]Monk Defense[/B] You gain a bonus to your AC equal to your wisdom modifier. This bonus is never lost. [B]Monk Unarmed Strike[/B] You channel inner strength and make a powerful unarmed attack. You gain a bonus to attack and damage rolls on your next attack this turn. You can use a monk weapon to get the bonus damage but not the attack bonus instead use the weapons attack bonus. These bonuses increase as you advance in level, as shown below. [CODE][B]Level Attack Bonus Bonus Damage[/B] 1st-10th +1 +1d4 11th-20th +2 +2d4 21st-30th +3 +3d4[/CODE] [B]Monk Powers[/B] Your powers are psionic in nature and draw on your inner strength to manifest tremendous feats of agility and strength. More Fluff. [B]AT WILL[/B] [B]Double Strike[/B] Monk Attack 1 [I]Fluff.[/I] At Will * Psionic, Unarmed Standard Action Melee Unarmed Strike Target: One creature Attack: Wis vs. AC Hit: 1[W] damage Follow up Attack: Wis vs. AC Hit: 1[W] damage Increase damage to 2[W] modifier at 21st level. [B]Stunning Strike[/B] Monk Attack 1 [I]Fluff.[/I] At Will * Psionic, Unarmed Standard Action Melee Unarmed Strike Target: One creature Attack: Wis vs. AC Hit: 1[W] + Wisdom modifier cold damage, and target is dazed until the beginning of your next turn. Increase damage to 2[W] + Intelligence modifier at 21st level. [B]Defensive Strike[/B] Monk Attack 1 [I]Fluff.[/I] At Will * Psionic, Unarmed Standard Action Melee Unarmed Strike Target: One creature Attack: Con vs. AC Hit: 1[W] and you gain +1 to your AC until the beginning of your next turn. Increase damage to 2[W] at 21st level. Living Weapon: add your Con Modifier to your AC instead. Special: This counts as a basic attack. When a power allows you to make a basic attack, you may use this power. [B]Moving Strike[/B] Monk Attack 1 [I]Fluff.[/I] At Will * Psionic, Unarmed Standard Action Melee Unarmed Strike Target: One creature Attack: Dex vs. AC Hit: 1[W] + Dexterity modifier and you can shift 1 square. Miss: You can shift 1 square. Increase damage to 2[W] + Dexterity modifier at 21st level. [B]ENCOUNTER Drop Kick[/B] Monk Attack 1 [I]Fluff.[/I] Encounter * Psionic, Unarmed, Reliable Standard Action Melee Unarmed Strike Target: One creature Attack: Dex vs. Reflex Hit: 2[W] + Dexterity modifier Lightning Speed: You can shift 2 square after a successful attack. [B]Diamond Mind[/B] Monk Attack 1 [I]Fluff.[/I] Encounter * Psychic, Psionic Standard Action Target: One creature Attack: Wis vs. Will Hit: 1d6 + Wisdom modifier damage and you have +2 Will vs. the target. [B]Weakening Strike[/B] Monk Attack 1 [I]Fluff.[/I] Encounter * Psionic Standard Action Melee or Ranged weapon Target: One creature or object Attack: Con vs. Will Hit: 2[W] + Constitution modifier damage, and opponent gains vulnerability 5 to weapons until next round. Living Weapon: You have reach with this attack. [B]Mana Blast[/B] Monk Attack 1 [I]Fluff.[/I] Encounter * Psionic, Psychic Standard Action Range 10 Target: One creature Attack: Wis vs. Will Hit: 1d10 + Wisdom modifier damage, and you push the target one square. [B]DAILY Flurry of Blows[/B] Monk Attack 1 [I]Fluff.[/I] Daily * Psionic, Unarmed Standard Action Melee Unarmed Strike Range 0 Burst 1 Target: Each creature within burst Attack: Dexterity vs. Reflex Hit: 2[W] damage. Miss: Half damage. Lightning Speed: add your Dexterity modifier to the damage. [B]Iron Fists[/B] Monk Attack 1 [I]Fluff.[/I] Daily * Psionic, Unarmed Standard Action Melee Unarmed Strike Target: One creature Attack: Constitution vs. AC Hit: 2[W] + Constitution modifier damage, and until the encounter ends you can add your +2 to your damage. Miss: Until the encounter ends you can add +1 to your damage. Living Weapon: add your Constitution modifier to the damage. [B]Stunning Blow [/B] Monk Attack 1 [I]Fluff.[/I] Daily * Psionic, Unarmed Standard Action Melee Unarmed Strike Target: One creature Attack: Wisdom vs. Fortitude Hit: 2[W] + Wisdom modifier damage, and target is stunned (save ends). Miss: Target is stunned (save ends). [/QUOTE]
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