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Monk To Hit- I don't get it, weak?
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<blockquote data-quote="Goonalan" data-source="post: 5086902" data-attributes="member: 16069"><p>Okay I see what you are saying but in we game we swopped out a 10th level Rogue for a 10th level Monk- the creatures they are fighting (in a pumped up Pyramid of Shadows) have high ACs and usually one other stat- just increased level versions of those in the module.</p><p></p><p>The Rogue was a killer, a damage machine.</p><p></p><p>The Monk hit once last session- five hours (four combat encounters), a one off you say.</p><p></p><p>In the last four sessions, 20 hours, the Monk has hit... I don't know the percentage but certainly less than half as often as the Rogue was hitting, to the point that the player is bored out of his mind with combat. This has become a problem, not just noticeable but obvious to all.</p><p></p><p>I've just read through this again before posting, it's much much less than 50% of the Rogue's hits, remembering back (and I've got copious notes), the Monk failed to hit at all in at least five combats in the last 4 sessions. We spent two entire sessions cheering his attack rolls.</p><p></p><p>The other players are constantly cajoling (in a friendly way- we're all good guys), and when he does roll high it turns out the bad guy he's fighting has higher Fort than AC even.</p><p></p><p>So we've played 20+ hours of Monk so far, that's quite a while, and maybe we've had a bad run but the Cleric hits more often, and does more damage.</p><p></p><p>Previous to the arrival of the Monk the Cleric occupied some position ten to fifteen yards behind all of the other PCs in the combat capabilities table- he's a badly built PC (from a pimped POV- he's a character PC built for style).</p><p></p><p>So honestly, I don't see it- maybe 20 hours of bad die rolls but it's not the case... If we go one more session like the last four then the Monk's done, particularly as the swap-out was a killer.</p><p></p><p>Don't go into why we swopped out, tell me what I can do to fix the Monk because the only way I see it going is away from the Party, unless I fix something.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5086902, member: 16069"] Okay I see what you are saying but in we game we swopped out a 10th level Rogue for a 10th level Monk- the creatures they are fighting (in a pumped up Pyramid of Shadows) have high ACs and usually one other stat- just increased level versions of those in the module. The Rogue was a killer, a damage machine. The Monk hit once last session- five hours (four combat encounters), a one off you say. In the last four sessions, 20 hours, the Monk has hit... I don't know the percentage but certainly less than half as often as the Rogue was hitting, to the point that the player is bored out of his mind with combat. This has become a problem, not just noticeable but obvious to all. I've just read through this again before posting, it's much much less than 50% of the Rogue's hits, remembering back (and I've got copious notes), the Monk failed to hit at all in at least five combats in the last 4 sessions. We spent two entire sessions cheering his attack rolls. The other players are constantly cajoling (in a friendly way- we're all good guys), and when he does roll high it turns out the bad guy he's fighting has higher Fort than AC even. So we've played 20+ hours of Monk so far, that's quite a while, and maybe we've had a bad run but the Cleric hits more often, and does more damage. Previous to the arrival of the Monk the Cleric occupied some position ten to fifteen yards behind all of the other PCs in the combat capabilities table- he's a badly built PC (from a pimped POV- he's a character PC built for style). So honestly, I don't see it- maybe 20 hours of bad die rolls but it's not the case... If we go one more session like the last four then the Monk's done, particularly as the swap-out was a killer. Don't go into why we swopped out, tell me what I can do to fix the Monk because the only way I see it going is away from the Party, unless I fix something. [/QUOTE]
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Monk To Hit- I don't get it, weak?
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