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Monk To Hit- I don't get it, weak?
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<blockquote data-quote="Davachido" data-source="post: 5086915" data-attributes="member: 85919"><p>1st off, make the monk take implement expertise giving it +15 to hit instead of +14.</p><p></p><p>I would suggest looking at the FRW of the monsters, on average the monk should be hitting about 50% of the time. Thus the FRW of most monsters should be approx 24-25. </p><p></p><p>The monk should be trying to get CA as much as possible to hit these defenses of 24-25, so will be +17 to hit so will hit the creatures on 7-8. </p><p></p><p>The monk should also be trying to have attacks hitting a variety of defenses, this is so that if the creature has a slighty higher fort def then he should try hitting the will def. Remember most creatures have at least one defense that is close to its AC which you shouldn't be trying to aim form, the other 2 will be 2-3 lower or in some cases 5-6 lower. For most implement users it is key that they find which defense its best to attack for the given creature.</p><p></p><p>Hope that helps.</p><p></p><p>(If you find the monk still has problems to hit then either the dice gods aren't with him or you should lower the NAD of your monsters by 1.)</p></blockquote><p></p>
[QUOTE="Davachido, post: 5086915, member: 85919"] 1st off, make the monk take implement expertise giving it +15 to hit instead of +14. I would suggest looking at the FRW of the monsters, on average the monk should be hitting about 50% of the time. Thus the FRW of most monsters should be approx 24-25. The monk should be trying to get CA as much as possible to hit these defenses of 24-25, so will be +17 to hit so will hit the creatures on 7-8. The monk should also be trying to have attacks hitting a variety of defenses, this is so that if the creature has a slighty higher fort def then he should try hitting the will def. Remember most creatures have at least one defense that is close to its AC which you shouldn't be trying to aim form, the other 2 will be 2-3 lower or in some cases 5-6 lower. For most implement users it is key that they find which defense its best to attack for the given creature. Hope that helps. (If you find the monk still has problems to hit then either the dice gods aren't with him or you should lower the NAD of your monsters by 1.) [/QUOTE]
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Monk To Hit- I don't get it, weak?
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