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Monk To Hit- I don't get it, weak?
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<blockquote data-quote="Goonalan" data-source="post: 5086976" data-attributes="member: 16069"><p>Once again I see what you're saying but the monsters the PCs are fighting Have ACs as high as 32 (for the big bad guys), Fort for the Brutes higher (I think), but you know what I'm saying, average other stats for the run-of-the-mills enemies 25-28. And don't say that this is too high because the PCs are slaughtering them, save the Monk of course.</p><p></p><p>This isn't something the PCs have just arrived at, there's been no step up, in the previous scenario there was a Level 14 Brute Solo, Level 16 Soldiers- my players are hard core bad ass. What I'm saying is the guys have built up to this- we have two Fighters, a Cleric, a Mage, an Assassin and now the Monk.</p><p></p><p>I'm comparing a Monk to a Rogue because that was the change we made, they're both Strikers, yes they have other flavours- which are great but in the game we play they both end up in combat eventually and toe-to-toe- which means that some comparison should be made...</p><p></p><p>So I genuinely need to House Rule it some how- put back the +3 for his Weapon Bonus because otherwise he goes. </p><p></p><p>Honestly I've had four sessions, in what is an absolutely cracking campaign, in which one player has just been bored out of his skull (for the combat moments), roll dice- miss, roll dice- miss. </p><p></p><p>I'm not reconfiguring the encounters because everyone else is hitting 50% of the time. I build my scenarios from modules into Maptools, leveling up creatures using the Tools, all the PCs have been built using the Character Builder- it's all official TM.</p><p></p><p>And in combat, from 20 hours play, the Monk isn't cutting it, never mind comparing him to the Rogue, compared to the Cleric he's missing.</p><p></p><p>I take it then nobody else has experienced this, anybody playing a Monk?</p><p></p><p>My players don't analyse the enemies ahead of them, they don't say- ahh a Dragonborn, I should attack it's... whatever, they just dive in- sorry about that but that's the way it is. They do say- I deliver a roundhouse kick while screaming "in your face muddy-funster"; and for me the last one beats the first. </p><p></p><p>Via Skype at times, and with a global game, we often are a little limited- having to repeat lots of stuff, we do the best we can.</p><p></p><p>Anyway... House Rule? Suggestions?</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5086976, member: 16069"] Once again I see what you're saying but the monsters the PCs are fighting Have ACs as high as 32 (for the big bad guys), Fort for the Brutes higher (I think), but you know what I'm saying, average other stats for the run-of-the-mills enemies 25-28. And don't say that this is too high because the PCs are slaughtering them, save the Monk of course. This isn't something the PCs have just arrived at, there's been no step up, in the previous scenario there was a Level 14 Brute Solo, Level 16 Soldiers- my players are hard core bad ass. What I'm saying is the guys have built up to this- we have two Fighters, a Cleric, a Mage, an Assassin and now the Monk. I'm comparing a Monk to a Rogue because that was the change we made, they're both Strikers, yes they have other flavours- which are great but in the game we play they both end up in combat eventually and toe-to-toe- which means that some comparison should be made... So I genuinely need to House Rule it some how- put back the +3 for his Weapon Bonus because otherwise he goes. Honestly I've had four sessions, in what is an absolutely cracking campaign, in which one player has just been bored out of his skull (for the combat moments), roll dice- miss, roll dice- miss. I'm not reconfiguring the encounters because everyone else is hitting 50% of the time. I build my scenarios from modules into Maptools, leveling up creatures using the Tools, all the PCs have been built using the Character Builder- it's all official TM. And in combat, from 20 hours play, the Monk isn't cutting it, never mind comparing him to the Rogue, compared to the Cleric he's missing. I take it then nobody else has experienced this, anybody playing a Monk? My players don't analyse the enemies ahead of them, they don't say- ahh a Dragonborn, I should attack it's... whatever, they just dive in- sorry about that but that's the way it is. They do say- I deliver a roundhouse kick while screaming "in your face muddy-funster"; and for me the last one beats the first. Via Skype at times, and with a global game, we often are a little limited- having to repeat lots of stuff, we do the best we can. Anyway... House Rule? Suggestions? [/QUOTE]
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Monk To Hit- I don't get it, weak?
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