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Monk To Hit- I don't get it, weak?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5087002" data-attributes="member: 59057"><p>Strange how he misses more than 50% aganst attacks vs 25 with a +14 bonus... A Rogue would hit AC 32 only with a 14 or higher.</p><p></p><p>Maybe try to describe your monsters using words like. A tough guy. A slender and fast guy. A smart guy or a strong guy. A confident guy. This will allow your players to adapt to the situation, just as a dagger wielding rogue qould favour piercing strike over sly flourish if you describe someone as heavily armored guy.</p><p></p><p>Also you could describe missed effects in such a way: When you kicked him in the face, he didn´t even bother to evade it, just taking the blow which seemed to have no effect at all. You see it all the time in martial arts films.</p><p></p><p>A general tip: don´t try to push around or knock prone tough guys. Even when you describe an attack as player, you should not be able to get away with worst tacticsall the time. If your player insists on going against higher level brutes with fort attacks, its his own fault.</p><p></p><p>And if the solo is a brute, just use base attacks and get some melee training. Your weapon is quite good and serves you well as an attack, you can even use your movement technique while attacking with a base attack.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5087002, member: 59057"] Strange how he misses more than 50% aganst attacks vs 25 with a +14 bonus... A Rogue would hit AC 32 only with a 14 or higher. Maybe try to describe your monsters using words like. A tough guy. A slender and fast guy. A smart guy or a strong guy. A confident guy. This will allow your players to adapt to the situation, just as a dagger wielding rogue qould favour piercing strike over sly flourish if you describe someone as heavily armored guy. Also you could describe missed effects in such a way: When you kicked him in the face, he didn´t even bother to evade it, just taking the blow which seemed to have no effect at all. You see it all the time in martial arts films. A general tip: don´t try to push around or knock prone tough guys. Even when you describe an attack as player, you should not be able to get away with worst tacticsall the time. If your player insists on going against higher level brutes with fort attacks, its his own fault. And if the solo is a brute, just use base attacks and get some melee training. Your weapon is quite good and serves you well as an attack, you can even use your movement technique while attacking with a base attack. [/QUOTE]
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