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Monk To Hit- I don't get it, weak?
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<blockquote data-quote="Mengu" data-source="post: 5087097" data-attributes="member: 65726"><p>This right here is the problem. Average non-AC defense for level 10 creatures should be 22 (+/-2). If your run of the mill opponent has 25-28 for fortitude or reflex, that's not going to be fun to deal with. 32 AC or Fortitude is just bad news.</p><p></p><p>But there are things the monk can do to make himself more accurate:</p><p></p><p>1. Find a race that gives you some accuracy boost. Elf is an excellent choice.</p><p>2. Choose a few burst powers. The more enemies you attack, the better a chance you'll hit at least one.</p><p>3. Pick a weapon as implement. Dagger works great.</p><p>4. Get focused expertise.</p><p>5. Grab Mark of Passage. This will allow you easier navigation into flanks.</p><p>6. Grab Nimble Blade. This boosts accuracy when flanking.</p><p>7. Pick Disciple of Divine Wrath. This will help you land important encounter powers, and boost your accuracy during action point rounds.</p><p>8. Pick Coordinated Explosion. You'll be able to include an ally in a burst often enough to reap the benefit. And most your bursts are ally friendly.</p><p></p><p>+14 vs non-AC attack is quite reasonable for an implement user at level 10. Look for synergy with other party members through flanks, leader bonuses, controller debuffs, etc. to hit more reliably. And kindly ask the DM to stop using creatures you can only hit 25% of the time. The "fun" hit rate should be around 65-75%.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5087097, member: 65726"] This right here is the problem. Average non-AC defense for level 10 creatures should be 22 (+/-2). If your run of the mill opponent has 25-28 for fortitude or reflex, that's not going to be fun to deal with. 32 AC or Fortitude is just bad news. But there are things the monk can do to make himself more accurate: 1. Find a race that gives you some accuracy boost. Elf is an excellent choice. 2. Choose a few burst powers. The more enemies you attack, the better a chance you'll hit at least one. 3. Pick a weapon as implement. Dagger works great. 4. Get focused expertise. 5. Grab Mark of Passage. This will allow you easier navigation into flanks. 6. Grab Nimble Blade. This boosts accuracy when flanking. 7. Pick Disciple of Divine Wrath. This will help you land important encounter powers, and boost your accuracy during action point rounds. 8. Pick Coordinated Explosion. You'll be able to include an ally in a burst often enough to reap the benefit. And most your bursts are ally friendly. +14 vs non-AC attack is quite reasonable for an implement user at level 10. Look for synergy with other party members through flanks, leader bonuses, controller debuffs, etc. to hit more reliably. And kindly ask the DM to stop using creatures you can only hit 25% of the time. The "fun" hit rate should be around 65-75%. [/QUOTE]
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Monk To Hit- I don't get it, weak?
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