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Monk To Hit- I don't get it, weak?
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<blockquote data-quote="ValhallaGH" data-source="post: 5087185" data-attributes="member: 41187"><p>1. That's not a problem with the thread. That's a campaign issue.</p><p>2. It seems to be working great for all the other PCs. I don't see how, but I'll take the OP's word for it.</p><p>3. This post was in no way helpful.</p><p></p><p></p><p></p><p>To the OP:</p><p>What are the attack bonuses for the rest of the PCs? Because they should be between +17 and +19 for an optimized party.</p><p>5 (level) + 6 (ability) + 3 (enhancement) + 2/3 (proficiency) + 1 (expertise) + 1 (class feature: optional) = 17 to 19.</p><p>The Dagger Rogue would have been on the +19 side, making him one of the most accurate; assuming AC 28-32, he needs 9 to 13 to hit (60% - 40% hit rate). The Fighter should be at the same bonus, with the rest a point or two behind. Since your player's Monk doesn't have Expertise, he's 1 away from his maximum attack bonus of +15 (+18 when he gets his "weapon bonus"); this would make him a hair behind the Rogue (crazy class feature) for hitting consistency.</p><p></p><p>With typical FRW of 25-28, your Monk (+14 hit) needs to roll 11 to 14 to hit (50% - 35% hit rates). That's tough but not as bad as you're describing. So something is off with what you've shared.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5087185, member: 41187"] 1. That's not a problem with the thread. That's a campaign issue. 2. It seems to be working great for all the other PCs. I don't see how, but I'll take the OP's word for it. 3. This post was in no way helpful. To the OP: What are the attack bonuses for the rest of the PCs? Because they should be between +17 and +19 for an optimized party. 5 (level) + 6 (ability) + 3 (enhancement) + 2/3 (proficiency) + 1 (expertise) + 1 (class feature: optional) = 17 to 19. The Dagger Rogue would have been on the +19 side, making him one of the most accurate; assuming AC 28-32, he needs 9 to 13 to hit (60% - 40% hit rate). The Fighter should be at the same bonus, with the rest a point or two behind. Since your player's Monk doesn't have Expertise, he's 1 away from his maximum attack bonus of +15 (+18 when he gets his "weapon bonus"); this would make him a hair behind the Rogue (crazy class feature) for hitting consistency. With typical FRW of 25-28, your Monk (+14 hit) needs to roll 11 to 14 to hit (50% - 35% hit rates). That's tough but not as bad as you're describing. So something is off with what you've shared. [/QUOTE]
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Monk To Hit- I don't get it, weak?
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