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Monk To Hit- I don't get it, weak?
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<blockquote data-quote="Fanaelialae" data-source="post: 5087262" data-attributes="member: 53980"><p>Keep in mind that since the PH3 and Psionic Power are still unreleased, the monk has no options specifically tailored toward optimization (Slaying Action can be devastating in the hands of a rogue, but monk doesn't have anything even remotely equivalent yet). That shouldn't significantly affect the monk's attack bonus, but it could make him otherwise seem particularly ineffective compared to an optimized rogue who is using Martial Power.</p><p></p><p>My guess would be that the monk player is having a long string of poor luck / the other players are having unusually good luck. Based on the numbers, the mage ought to be missing almost as often as the monk.</p><p></p><p>A house rule (not mine, though I don't recall whose) that you could consider to help mitigate bad luck is: </p><p>If a player misses <strong>all</strong> his attack roll(s) for a given power, he gets a cumulative +1 to hit until he lands a successful hit (at which point the bonus resets to zero). So if the monk attacks 3 enemies with Five Storms and misses all 3 enemies, he gets a +1 to his next attack roll. The same thing happens in the next round, and the bonus increases to +2. If he hits any target in the following round, the bonus immediately resets to +0.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5087262, member: 53980"] Keep in mind that since the PH3 and Psionic Power are still unreleased, the monk has no options specifically tailored toward optimization (Slaying Action can be devastating in the hands of a rogue, but monk doesn't have anything even remotely equivalent yet). That shouldn't significantly affect the monk's attack bonus, but it could make him otherwise seem particularly ineffective compared to an optimized rogue who is using Martial Power. My guess would be that the monk player is having a long string of poor luck / the other players are having unusually good luck. Based on the numbers, the mage ought to be missing almost as often as the monk. A house rule (not mine, though I don't recall whose) that you could consider to help mitigate bad luck is: If a player misses [b]all[/b] his attack roll(s) for a given power, he gets a cumulative +1 to hit until he lands a successful hit (at which point the bonus resets to zero). So if the monk attacks 3 enemies with Five Storms and misses all 3 enemies, he gets a +1 to his next attack roll. The same thing happens in the next round, and the bonus increases to +2. If he hits any target in the following round, the bonus immediately resets to +0. [/QUOTE]
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Monk To Hit- I don't get it, weak?
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