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General Tabletop Discussion
*Pathfinder & Starfinder
Monk To Hit- I don't get it, weak?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5087399" data-attributes="member: 59057"><p>Checking your last encounters and the monks attack bonus it seems he should be hitting most of the monsters easier than the rest of the party. Especially the assassin should hav a hard time using his vs fort attack.</p><p></p><p>the only monster which should pose some problems were the archers, but humans are especially tough vs monks due to +1 to all defenses <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As suggested, melee training should allow the monk to cope with those corner case monsters. Especially when you look at the solders, they have a defense which is 6 points lower than his AC, fodder for the monks at will vs reflex.</p><p></p><p>IMHO the problem of the published monk is: single target at wills all attack vs fort, which is quite unfortunate as most big single target enemies are brutes or soldiers with high fort.</p><p></p><p>@war cleric: rightous brand is the best single target buff, so the monk should be a very happy monk as this is one of the best single target buffs.</p><p></p><p>I still believe your monk is either unlucky or someone can´t calculate or the party was use to not helping the rogue hitting and forget to help the monk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>most probably the first.</p><p></p><p>It may be not a bad idea to have the fort at will push attack get a +2 bonus, but i would hesitate to give the monk a +3 against each and every attack. If the player learns which defense to attack you will have to take it back from him and that could get ugly.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5087399, member: 59057"] Checking your last encounters and the monks attack bonus it seems he should be hitting most of the monsters easier than the rest of the party. Especially the assassin should hav a hard time using his vs fort attack. the only monster which should pose some problems were the archers, but humans are especially tough vs monks due to +1 to all defenses ;) As suggested, melee training should allow the monk to cope with those corner case monsters. Especially when you look at the solders, they have a defense which is 6 points lower than his AC, fodder for the monks at will vs reflex. IMHO the problem of the published monk is: single target at wills all attack vs fort, which is quite unfortunate as most big single target enemies are brutes or soldiers with high fort. @war cleric: rightous brand is the best single target buff, so the monk should be a very happy monk as this is one of the best single target buffs. I still believe your monk is either unlucky or someone can´t calculate or the party was use to not helping the rogue hitting and forget to help the monk ;) most probably the first. It may be not a bad idea to have the fort at will push attack get a +2 bonus, but i would hesitate to give the monk a +3 against each and every attack. If the player learns which defense to attack you will have to take it back from him and that could get ugly. [/QUOTE]
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Monk To Hit- I don't get it, weak?
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