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<blockquote data-quote="jgsugden" data-source="post: 8212515" data-attributes="member: 2629"><p>You're looking at the mouth outside context. For example, in last week's game, my monk charged into a battle against a coven of hags protected by a front line of baddies. He took <em>6</em> lightning bolts. He took <em>no damage</em>. Drawing that fire and walking away unscathed was a huge benefit to the party. Less than 30%, because you're often not needing that full amount of reduction. However, when you do reduce it all, that enables the throw back as a reaction, which is a damage accelerator. Making a lot of attacks is what this class loves to do. Yes, in some situations, the strength throw back is at reduced hit and damage.I've played a 12 strength monk for a good amount of time, now. He is open hand, so shoving is not really that hard to do with his flurry of blows. Grappling isn't something he does often - stunning is generally a superior outcome to grappling someone. And I can't think of any instance in which my jump distance fell within 8 feet of being too short... and if it did, I'd just use the Ki point to triple my jump. Athletics is also useful for climbing until you hit level 9 and can just walk up that wall. </p><p></p><p>Dexterity saves are more common that strength saves, and the AC capabilities (being able to get to 18, 19 or 20 at higher levels) is not insignificant in a longer game. </p><p></p><p>A strength build Tortle monk is certainly playable. However, if I planned to play a strength based monk, I would be more likely to start out as a dex build with athletics as a skill, and then seek out a strength magic item down the road. I do recall one 12th level monk that found a 27 strength belt taking a level of rogue to gain expertise in athletics, but I don't recall him actually making much use of it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8212515, member: 2629"] You're looking at the mouth outside context. For example, in last week's game, my monk charged into a battle against a coven of hags protected by a front line of baddies. He took [I]6[/I] lightning bolts. He took [I]no damage[/I]. Drawing that fire and walking away unscathed was a huge benefit to the party. Less than 30%, because you're often not needing that full amount of reduction. However, when you do reduce it all, that enables the throw back as a reaction, which is a damage accelerator. Making a lot of attacks is what this class loves to do. Yes, in some situations, the strength throw back is at reduced hit and damage.I've played a 12 strength monk for a good amount of time, now. He is open hand, so shoving is not really that hard to do with his flurry of blows. Grappling isn't something he does often - stunning is generally a superior outcome to grappling someone. And I can't think of any instance in which my jump distance fell within 8 feet of being too short... and if it did, I'd just use the Ki point to triple my jump. Athletics is also useful for climbing until you hit level 9 and can just walk up that wall. Dexterity saves are more common that strength saves, and the AC capabilities (being able to get to 18, 19 or 20 at higher levels) is not insignificant in a longer game. A strength build Tortle monk is certainly playable. However, if I planned to play a strength based monk, I would be more likely to start out as a dex build with athletics as a skill, and then seek out a strength magic item down the road. I do recall one 12th level monk that found a 27 strength belt taking a level of rogue to gain expertise in athletics, but I don't recall him actually making much use of it. [/QUOTE]
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