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Monk Tradition: Sohei/Kensei
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<blockquote data-quote="kalani" data-source="post: 6735707" data-attributes="member: 88085"><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><em>This monk tradition was written by me, and was originally hosted on the (now defunct) D&D forum</em><em>. Feedback and suggestions are welcome</em></span></span></p><p> <span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="font-size: 15px"><strong>Way of the Bushi</strong></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Monks of the Way of the Bushi follow a tradition that blends martial arts, philosophy and armed combat into a seemless whole. These monks might be called Kensei, or Sohei, and they serve as frontline warriors on the battlefield. </span></span></p><p> <span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Bonus Proficiencies</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Starting at 3rd level when you choose this tradition, you gain proficiency with the glaive, longbow, longsword, scimitar, shortbow, and with light armor.</span></span></p><p> <span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Flurry of Blades</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">At 3rd level, you retain the benefits of your <strong><em>Martial Arts</em></strong> feature while wearing light or medium armor that you are proficient with. In addition, you add the <em>glaive</em>, <em>longsword</em> and <em>scimitar</em> to your list of monk weapons for the purposes of your <strong><em>Martial Arts </em></strong>feature, and other class features. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">When using the glaive as a monk weapon however, it loses the <strong>heavy</strong> property for the purpose of resolving the effects of feats, spells, or abilities (but not for the purpose of determining whether you suffer disadvantage on attack rolls due to size). </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">Finally, when you make one (or more) unarmed strikes as a bonus action granted by your <strong><em>Martial Arts</em></strong> or <strong><em>Flurry of Blows</em></strong> features, you may pay 1 additional Ki point to make the attack(s) with a monk weapon instead.</span></span></p><p> <span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Iaijutsu Strike</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">At 6th level, you have learned how to strike unexpectedly, and with lethal force. You may make a <em>feinting attack</em> (as the Battle Master Fighter Maneuver) by paying 1 ki point. For the purpose of making this attack, you gain one superiority die, which is a d12. Once you have used this ability, you must finish a short or long rest before you can use it again. At 11th level, you can use this ability twice between rests. At 17th level, you can use it three times instead. </span></span></p><p> <span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Improved Flurry of Blades</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">At 11th level, you no longer expend Ki points when using your Flurry of Blades to make an attack, or when using a reaction to prevent yourself from being disarmed.</span></span></p><p> <span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Frightful Presence</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">At 17th level, you may spend 3 ki points to fill one enemy within 30 feet with mortal dread. The target must make a Wisdom saving throw (DC 8 + Wisdom Modifier + proficiency bonus) or be frightened for one minute. The target can repeat this saving throw at the end of each of its turns, with disadvantage if you are within line of sight, ending the effect on itself on a success. If the creature succeeds on its saving throw, or the effect ends, that creature is immune to your Frightful Presence for 24 hours.</span></span></p><p> <span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">This ability can target multiple creatures, although you must pay 2 ki points for each additional target, all of which must be within 60 feet. Once you have used this ability, you must finish a short or long rest before you can use it again.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #444444"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #444444"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p></blockquote><p></p>
[QUOTE="kalani, post: 6735707, member: 88085"] [COLOR=#000000][FONT=Open Sans][I]This monk tradition was written by me, and was originally hosted on the (now defunct) D&D forum[/I][I]. Feedback and suggestions are welcome[/I] [SIZE=4][B]Way of the Bushi[/B][/SIZE] Monks of the Way of the Bushi follow a tradition that blends martial arts, philosophy and armed combat into a seemless whole. These monks might be called Kensei, or Sohei, and they serve as frontline warriors on the battlefield. [B]Bonus Proficiencies[/B] Starting at 3rd level when you choose this tradition, you gain proficiency with the glaive, longbow, longsword, scimitar, shortbow, and with light armor. [B]Flurry of Blades[/B] At 3rd level, you retain the benefits of your [B][I]Martial Arts[/I][/B] feature while wearing light or medium armor that you are proficient with. In addition, you add the [I]glaive[/I], [I]longsword[/I] and [I]scimitar[/I] to your list of monk weapons for the purposes of your [B][I]Martial Arts [/I][/B]feature, and other class features. When using the glaive as a monk weapon however, it loses the [B]heavy[/B] property for the purpose of resolving the effects of feats, spells, or abilities (but not for the purpose of determining whether you suffer disadvantage on attack rolls due to size). Finally, when you make one (or more) unarmed strikes as a bonus action granted by your [B][I]Martial Arts[/I][/B] or [B][I]Flurry of Blows[/I][/B] features, you may pay 1 additional Ki point to make the attack(s) with a monk weapon instead. [B]Iaijutsu Strike[/B] At 6th level, you have learned how to strike unexpectedly, and with lethal force. You may make a [I]feinting attack[/I] (as the Battle Master Fighter Maneuver) by paying 1 ki point. For the purpose of making this attack, you gain one superiority die, which is a d12. Once you have used this ability, you must finish a short or long rest before you can use it again. At 11th level, you can use this ability twice between rests. At 17th level, you can use it three times instead. [B]Improved Flurry of Blades[/B] At 11th level, you no longer expend Ki points when using your Flurry of Blades to make an attack, or when using a reaction to prevent yourself from being disarmed. [B]Frightful Presence[/B] At 17th level, you may spend 3 ki points to fill one enemy within 30 feet with mortal dread. The target must make a Wisdom saving throw (DC 8 + Wisdom Modifier + proficiency bonus) or be frightened for one minute. The target can repeat this saving throw at the end of each of its turns, with disadvantage if you are within line of sight, ending the effect on itself on a success. If the creature succeeds on its saving throw, or the effect ends, that creature is immune to your Frightful Presence for 24 hours. This ability can target multiple creatures, although you must pay 2 ki points for each additional target, all of which must be within 60 feet. Once you have used this ability, you must finish a short or long rest before you can use it again. [COLOR=#444444] [/COLOR] [/FONT][/COLOR] [/QUOTE]
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