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Monk tradition
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<blockquote data-quote="TiwazTyrsfist" data-source="post: 6301811" data-attributes="member: 70582"><p>Just personally, I'd drop [Combat Skills] and give them <em>Staff</em> and <em>Unarmed Combat</em>.</p><p></p><p>[TABLE="class: grid, width: 500, align: center"][TR][TD]Monk 1d6 + 3 years[/TD][/TR][TR][TD]Prereqs: Str + Agi 7+; End + Wil 6+[/TD][/TR][TR][TD]You spent a number of years on a retreat from society, living as a monk in a monastery. The order practiced martial arts as a form of meditation, this has carried over to your life after you return to adventuring.[/TD][/TR][TR][TD="align: center"]<span style="color: #000000">STR +1, AGI +1, END +1, WIL +1</span></p><p><span style="color: #000000"></span>Meditation, Unarmed Combat, Staff, [Lore Skills]</p><p>[/TD][/TR][TR][TD]i. +1 die damage to Unarmed attacks or Staff[/TD][/TR][TR][TD]ii. You gain Running and Jumping as bonus skills[/TD][/TR][TR][TD]iii. +4 Mental Defense[/TD][/TR][TR][TD]iv. +2 dice damage to Unarmed attacks and/or Staff attacks (replaces i, does not stack)[/TD][/TR][TR][TD]v. Soak 5, Rep +1[/TD][/TR][/TABLE]</p><p>Also, once we have a playtest document for N.O.W. I'd probably drop one of the attributes (maybe change it to End OR Wil +1 and have them alternate per rank) and give them Chi +1 per rank.</p></blockquote><p></p>
[QUOTE="TiwazTyrsfist, post: 6301811, member: 70582"] Just personally, I'd drop [Combat Skills] and give them [I]Staff[/I] and [I]Unarmed Combat[/I]. [TABLE="class: grid, width: 500, align: center"][TR][TD]Monk 1d6 + 3 years[/TD][/TR][TR][TD]Prereqs: Str + Agi 7+; End + Wil 6+[/TD][/TR][TR][TD]You spent a number of years on a retreat from society, living as a monk in a monastery. The order practiced martial arts as a form of meditation, this has carried over to your life after you return to adventuring.[/TD][/TR][TR][TD="align: center"][COLOR=#000000]STR +1, AGI +1, END +1, WIL +1 [/COLOR]Meditation, Unarmed Combat, Staff, [Lore Skills] [/TD][/TR][TR][TD]i. +1 die damage to Unarmed attacks or Staff[/TD][/TR][TR][TD]ii. You gain Running and Jumping as bonus skills[/TD][/TR][TR][TD]iii. +4 Mental Defense[/TD][/TR][TR][TD]iv. +2 dice damage to Unarmed attacks and/or Staff attacks (replaces i, does not stack)[/TD][/TR][TR][TD]v. Soak 5, Rep +1[/TD][/TR][/TABLE] Also, once we have a playtest document for N.O.W. I'd probably drop one of the attributes (maybe change it to End OR Wil +1 and have them alternate per rank) and give them Chi +1 per rank. [/QUOTE]
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