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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monk tweak: shifting the focus to combat maneuvers
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<blockquote data-quote="pawsplay" data-source="post: 5040613" data-attributes="member: 15538"><p>I think it's a mistake to assume a monk needs a high Dex. They don't generally take the Dodge tree, and if they do, a 13 or 14 suffices. For the most part, they should focus on Wis and Str in some combination, with at least a 12 Con. I agree that flurry of blows sometimes gives people the wrong idea about how to play them, but I don't think that needs a "fix." Rather, it's a combat option that helps them when they end up in what would otherwise be the worst spot, going toe to toe with a strong melee attacker. Shocking grasp could give someone the wrong idea about how to play a sorcerer, but that doesn't mean that shocking grasp isn't presented properly. </p><p></p><p>It is interesting that a monk is a full BAB charcter, effectively, when using maneuvers and making full attacks. The only respects in which they are medium BAB characters is in making standard attacks and by having a smaller hit die.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5040613, member: 15538"] I think it's a mistake to assume a monk needs a high Dex. They don't generally take the Dodge tree, and if they do, a 13 or 14 suffices. For the most part, they should focus on Wis and Str in some combination, with at least a 12 Con. I agree that flurry of blows sometimes gives people the wrong idea about how to play them, but I don't think that needs a "fix." Rather, it's a combat option that helps them when they end up in what would otherwise be the worst spot, going toe to toe with a strong melee attacker. Shocking grasp could give someone the wrong idea about how to play a sorcerer, but that doesn't mean that shocking grasp isn't presented properly. It is interesting that a monk is a full BAB charcter, effectively, when using maneuvers and making full attacks. The only respects in which they are medium BAB characters is in making standard attacks and by having a smaller hit die. [/QUOTE]
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Community
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Monk tweak: shifting the focus to combat maneuvers
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