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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monk tweak: shifting the focus to combat maneuvers
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<blockquote data-quote="Celtavian" data-source="post: 5040961" data-attributes="member: 5834"><p>Combat maneuvers are less effective than raw damage. Fighters, rangers, and paladins all make the monk look like a chump damage dealer, yet a monk fills the same role as them in a group for the most part. </p><p></p><p>Maybe things will change at higher level, but at 7th level in the group I'm in my monk is getting severely outdamaged and outshined by the fighter, the paladin, and especially the ranger archer. I built a grappler, but grappling won't be somewhat on par with them until I get greater grapple. It's great against a single target, but when it comes to standard adventures the other party members are killing two to three times what I kill due to the damage discrepancy. The paladin is somewhat similar on damage against cannon fodder and unreal against evil creatuers.</p><p></p><p>My monk does 1d8 damage. No specialization. No smite. I don't have the money for a decent amulet of mighty fists at his level and won't for quite a while. I can't infuse my weapon. I can't attack effectively from range. </p><p></p><p>What I do best at the moment is avoid getting hit by touch attacks and make saves. The monk is pretty good defensively. Not quite on par with the paladin for raw saves especially now that they get two. But I think I'll be unmatched defensively at higher level. </p><p></p><p>Near as I can tell my monk will be alot better as I level. But not so great at low level.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5040961, member: 5834"] Combat maneuvers are less effective than raw damage. Fighters, rangers, and paladins all make the monk look like a chump damage dealer, yet a monk fills the same role as them in a group for the most part. Maybe things will change at higher level, but at 7th level in the group I'm in my monk is getting severely outdamaged and outshined by the fighter, the paladin, and especially the ranger archer. I built a grappler, but grappling won't be somewhat on par with them until I get greater grapple. It's great against a single target, but when it comes to standard adventures the other party members are killing two to three times what I kill due to the damage discrepancy. The paladin is somewhat similar on damage against cannon fodder and unreal against evil creatuers. My monk does 1d8 damage. No specialization. No smite. I don't have the money for a decent amulet of mighty fists at his level and won't for quite a while. I can't infuse my weapon. I can't attack effectively from range. What I do best at the moment is avoid getting hit by touch attacks and make saves. The monk is pretty good defensively. Not quite on par with the paladin for raw saves especially now that they get two. But I think I'll be unmatched defensively at higher level. Near as I can tell my monk will be alot better as I level. But not so great at low level. [/QUOTE]
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Monk tweak: shifting the focus to combat maneuvers
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