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General Tabletop Discussion
*Pathfinder & Starfinder
Monk Unarmed BAB Fix
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<blockquote data-quote="John Quixote" data-source="post: 717482" data-attributes="member: 694"><p>It's far quicker to just figgure iterative attacks based on monk levels only, and then add BAB from other classes to all attacks instead of the first attack alone as the core rules do it.</p><p></p><p>Observe: In the standard rules, the Mnk10/Ftr10 typically used for illustration has a total BAB of +17/+12/+7/+2, four attacks and usually advantageous over the "monk only" unarmed BAB of +17/+4/+1. But if you add the fighter attack bonus to all these attacks, you get +17/+14/+11, which is actually more advantageous against high-AC enemies than the full four-attack pattern. Going any further risks overpowering the monk's unarmed attacks.</p><p></p><p>Still, if you want unarmed attacks to generally outnumber armed attacks (which is just fine for a martial arts focused campaing), then after you figgure the monk's attacks as I've shown, you can go on to add -5 iterations to a maximum of five total unarmed attacks (+17/+14/+11/+6/+1) in this case. There's no reason to cap unarmed attacks at 4 until monk level 18, because the last attack will invariably have a low enough bonus to hit that it's not going to hurt anything (the very reason epic characters actually stop gaining iterative attacks).</p></blockquote><p></p>
[QUOTE="John Quixote, post: 717482, member: 694"] It's far quicker to just figgure iterative attacks based on monk levels only, and then add BAB from other classes to all attacks instead of the first attack alone as the core rules do it. Observe: In the standard rules, the Mnk10/Ftr10 typically used for illustration has a total BAB of +17/+12/+7/+2, four attacks and usually advantageous over the "monk only" unarmed BAB of +17/+4/+1. But if you add the fighter attack bonus to all these attacks, you get +17/+14/+11, which is actually more advantageous against high-AC enemies than the full four-attack pattern. Going any further risks overpowering the monk's unarmed attacks. Still, if you want unarmed attacks to generally outnumber armed attacks (which is just fine for a martial arts focused campaing), then after you figgure the monk's attacks as I've shown, you can go on to add -5 iterations to a maximum of five total unarmed attacks (+17/+14/+11/+6/+1) in this case. There's no reason to cap unarmed attacks at 4 until monk level 18, because the last attack will invariably have a low enough bonus to hit that it's not going to hurt anything (the very reason epic characters actually stop gaining iterative attacks). [/QUOTE]
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Monk Unarmed BAB Fix
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