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Monk unarmed damage question
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<blockquote data-quote="Scion" data-source="post: 1607041" data-attributes="member: 5777"><p>halfling str 16 light load 57lbs</p><p>human str 12 light load 43lbs</p><p>halfogre str 8 light load 52lbs</p><p></p><p>The halfling and the halfogre (what does a ling look like anyway?) are probably swinging those fists about the same speed, as their relative strenths are about the same (your own body weight is effectively negligable for carrying in this example as d&d ignores this for carry capacity).</p><p></p><p>So, the halfogre is swinging something roughly the mass of the halfling with the same ease as the halfling is swinging something much, much lighter.</p><p></p><p>KE = 1/2 m*v^2, roughly the same velocities and the halfogre would outdamage by far.</p><p></p><p>now, of course this fails to take into account a great deal of other things. Which your example also ignored.</p><p></p><p>Remember, it isnt all about how much damage each hit can do, but what the average damage against a certain AC can do.</p><p></p><p>Taking this into account (which in the real world is about things that arent easily quantifyable in d&d terms, so we will just go by with what it has) the halfing has a +4 to hit modifier over the halfogre.</p><p></p><p>This means that against, say, AC 15 it looks something like this:</p><p>halfling</p><p>+3 str vs AC 15 = 45% chance of hitting</p><p>avg damage = 8*.45= 3.6</p><p></p><p>halfogre</p><p>-1 str vs AC 15 = 25% chance of hitting</p><p>avg damage = 10*.25 = 2.5 (and this is rounding up)</p><p></p><p>So, overall the halfogre hits for much less. Sure, each hit that does connect does slightly more, but it hits much less often.</p><p></p><p>Between the two the d&d system tries to simulate something useful in the real world.</p><p></p><p>The carrying capacities of the halfling 16 str and the halfogre 8 str are about the same, the halfogres hits will do more damage when they connect (mainly from the sheer mass of the halfogre) but will connect much less often (for whatever reasons).</p><p></p><p>When the system as a whole it really does start to simulate the real world in a few useful ways. Each individual part may be too abstract to really feel is useful, but the entirety does come somewhat close on occasion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1607041, member: 5777"] halfling str 16 light load 57lbs human str 12 light load 43lbs halfogre str 8 light load 52lbs The halfling and the halfogre (what does a ling look like anyway?) are probably swinging those fists about the same speed, as their relative strenths are about the same (your own body weight is effectively negligable for carrying in this example as d&d ignores this for carry capacity). So, the halfogre is swinging something roughly the mass of the halfling with the same ease as the halfling is swinging something much, much lighter. KE = 1/2 m*v^2, roughly the same velocities and the halfogre would outdamage by far. now, of course this fails to take into account a great deal of other things. Which your example also ignored. Remember, it isnt all about how much damage each hit can do, but what the average damage against a certain AC can do. Taking this into account (which in the real world is about things that arent easily quantifyable in d&d terms, so we will just go by with what it has) the halfing has a +4 to hit modifier over the halfogre. This means that against, say, AC 15 it looks something like this: halfling +3 str vs AC 15 = 45% chance of hitting avg damage = 8*.45= 3.6 halfogre -1 str vs AC 15 = 25% chance of hitting avg damage = 10*.25 = 2.5 (and this is rounding up) So, overall the halfogre hits for much less. Sure, each hit that does connect does slightly more, but it hits much less often. Between the two the d&d system tries to simulate something useful in the real world. The carrying capacities of the halfling 16 str and the halfogre 8 str are about the same, the halfogres hits will do more damage when they connect (mainly from the sheer mass of the halfogre) but will connect much less often (for whatever reasons). When the system as a whole it really does start to simulate the real world in a few useful ways. Each individual part may be too abstract to really feel is useful, but the entirety does come somewhat close on occasion ;) [/QUOTE]
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Monk unarmed damage question
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