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Monk unarmed damage question
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<blockquote data-quote="ARandomGod" data-source="post: 1607217" data-attributes="member: 17296"><p>All interesting stats. And a good point about the halfling hitting more often.</p><p></p><p>I still think that it's a bad way to handle this, and that it deals with this in a bad way. But that's what house rules are for, right? Id just seems "wrong" that a 16 means an 8 means a 12.5, but not iff...</p><p></p><p>I was thinking at lunch that I'd do it by giving the different size catagory creatures a written out circumstance penalty to strength. It would do everything and be more even across the different damage die catagories. </p><p></p><p>Of course, we all realize that a half - ogre with an 8 strength would be in serious trouble compared to a human with 8 strength. On the other hand, half ogres get +6 to strength, so that would be a roll of 2 on 3d6, so even using the method that could result in the lowest half ogre strength it STILL couldn't be that weak. ... and would best be comparted to a human with 2 strength. Which would also be something in trouble. And, interestingly enough, leads me back to my other point with this, which is that this hidden strength penalty/bonus is so hidden that the larger creatures often get the bonus twice, once for BEING big (hidden strength bonus) and a second time because they're so big (authors giving a bonus to strength based on size). WHereas if the bonus/penalty were written out, it could be better seen, and better accounted for when making creatures. Which would be a bonus on top of the fact that it would just be simpler.</p><p></p><p>IF you remember, there were always tables for weapon damage small/medium.large. But it used to represent the damage done AGAINST such creatures. And hence a small creature took less damage from a sword stroke, not dealt less damage with a sword stroke. I use this to support an additional point of mine, which is that the authors simply didn't really look very closely at the tables, and wanted big things to to more damage (Because they're BIG), while forgetting that they already do more damage because they get more strength (because they're BIG). </p><p></p><p>I think that large size grants too many bonuses in the current system, and small sized things are hyper penalized. OK, maybe I didn't have to say that, it's pretty obviously my opinion, isn't it?</p><p></p><p></p><p>PS, a "ling" looks like a hobbit, but with less liability.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1607217, member: 17296"] All interesting stats. And a good point about the halfling hitting more often. I still think that it's a bad way to handle this, and that it deals with this in a bad way. But that's what house rules are for, right? Id just seems "wrong" that a 16 means an 8 means a 12.5, but not iff... I was thinking at lunch that I'd do it by giving the different size catagory creatures a written out circumstance penalty to strength. It would do everything and be more even across the different damage die catagories. Of course, we all realize that a half - ogre with an 8 strength would be in serious trouble compared to a human with 8 strength. On the other hand, half ogres get +6 to strength, so that would be a roll of 2 on 3d6, so even using the method that could result in the lowest half ogre strength it STILL couldn't be that weak. ... and would best be comparted to a human with 2 strength. Which would also be something in trouble. And, interestingly enough, leads me back to my other point with this, which is that this hidden strength penalty/bonus is so hidden that the larger creatures often get the bonus twice, once for BEING big (hidden strength bonus) and a second time because they're so big (authors giving a bonus to strength based on size). WHereas if the bonus/penalty were written out, it could be better seen, and better accounted for when making creatures. Which would be a bonus on top of the fact that it would just be simpler. IF you remember, there were always tables for weapon damage small/medium.large. But it used to represent the damage done AGAINST such creatures. And hence a small creature took less damage from a sword stroke, not dealt less damage with a sword stroke. I use this to support an additional point of mine, which is that the authors simply didn't really look very closely at the tables, and wanted big things to to more damage (Because they're BIG), while forgetting that they already do more damage because they get more strength (because they're BIG). I think that large size grants too many bonuses in the current system, and small sized things are hyper penalized. OK, maybe I didn't have to say that, it's pretty obviously my opinion, isn't it? PS, a "ling" looks like a hobbit, but with less liability. [/QUOTE]
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