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General Tabletop Discussion
*Pathfinder & Starfinder
Monk variant, balanced off warlock
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<blockquote data-quote="Zelc" data-source="post: 4057351" data-attributes="member: 40496"><p>Don't forget they won't qualify for PrCs that require a power point reserve unless you explicitly state it.</p><p></p><p>Honestly, I think that's more trouble than it's worth. There aren't that many effects that remove power points (I can think of 3, one of which (Psionic Hole) won't apply and the other two are very rare?). The nice DMs who don't want to disable characters will just avoid using them. The hard DMs would appreciate the opportunity to mess with their players. If you think about it, there are also tons of monsters that screw over Fighters (like the Rust Monster and similar types, along with the tough to melee stuff like Hydras) and stuff that can screw over Wizards (destroy Spellbook, gg). They haven't caused dire problems for Fighters and Wizards. Using Wild Talent is much more consistent and you don't have to worry about the interaction of virtual power points with other effects.</p><p></p><p>Of course, this is your homebrew so you can tailor it to your needs. If you want ti to be more general though, I'd advise the Wild Talent.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4057351, member: 40496"] Don't forget they won't qualify for PrCs that require a power point reserve unless you explicitly state it. Honestly, I think that's more trouble than it's worth. There aren't that many effects that remove power points (I can think of 3, one of which (Psionic Hole) won't apply and the other two are very rare?). The nice DMs who don't want to disable characters will just avoid using them. The hard DMs would appreciate the opportunity to mess with their players. If you think about it, there are also tons of monsters that screw over Fighters (like the Rust Monster and similar types, along with the tough to melee stuff like Hydras) and stuff that can screw over Wizards (destroy Spellbook, gg). They haven't caused dire problems for Fighters and Wizards. Using Wild Talent is much more consistent and you don't have to worry about the interaction of virtual power points with other effects. Of course, this is your homebrew so you can tailor it to your needs. If you want ti to be more general though, I'd advise the Wild Talent. [/QUOTE]
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Monk variant, balanced off warlock
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