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Monk Variant- Martial Artist
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<blockquote data-quote="TheCrazyMuffinMan" data-source="post: 3684703" data-attributes="member: 53470"><p>Gains- </p><p>All alignments available, Full attack progression, Intimidate as a class skill, can multiclass without being barred from further advancement as a Martial Artist, can progress as any alignment. </p><p>Can attack with both fists as a full attack action without taking off-hand penalties.</p><p></p><p>Dodge at 1st level</p><p></p><p>(Offensive or Defensive)</p><p></p><p>Power Attack or Improved Initiative at 4th level</p><p>Improved Critical or Combat Expertise at 7th level</p><p>Improved Feint or Mobility at 10th level</p><p>Counterattack at 12th level (attacking you at melee range provokes an attack of opportunity, after the attack. This can only be performed via an unarmed strike. You do not provoke an attack of opportunity by counterattacking.)</p><p>Spring Attack or Diehard at 13th level</p><p>Knockout Blow 15th level (Stunning fists can max out nonlethal damage on a critical, if they manage to stun the defender)</p><p>Whirlwind Attack or Snatch Arrows at 16th level</p><p>20th level- Concussive Blow (Stunning fists can now do 1d4 Intelligence and Wisdom damage on a critical hit, if they manage to stun the defender.) or Damage Reduction 20/magic</p><p></p><p>Loses-</p><p></p><p>All (Su) class goodies, all weapon proficiencies except for unarmed strikes, Timeless Body, Tongue of the Sun and Moon, Diamond Soul, Good Will Save, Purity of Body, Still Mind, Perfect Self, Fast Movement.</p><p></p><p>Martial Artist feats only work via unarmed combat.</p><p></p><p>This essentially makes him more of a pure physical unarmed combatant, like real-world martial artists. Does this idea work well?</p><p></p><p><strong>Edit 6pm, Aug 8: (If there is a way hit die d10 can work without this class being strictly better than the fighter, I may reinstate the d10.)</strong></p><p><strong>Edit 7pm, Aug 8: (If this last attempt doesn't balance well, I'll discontinue it officially.)</strong></p></blockquote><p></p>
[QUOTE="TheCrazyMuffinMan, post: 3684703, member: 53470"] Gains- All alignments available, Full attack progression, Intimidate as a class skill, can multiclass without being barred from further advancement as a Martial Artist, can progress as any alignment. Can attack with both fists as a full attack action without taking off-hand penalties. Dodge at 1st level (Offensive or Defensive) Power Attack or Improved Initiative at 4th level Improved Critical or Combat Expertise at 7th level Improved Feint or Mobility at 10th level Counterattack at 12th level (attacking you at melee range provokes an attack of opportunity, after the attack. This can only be performed via an unarmed strike. You do not provoke an attack of opportunity by counterattacking.) Spring Attack or Diehard at 13th level Knockout Blow 15th level (Stunning fists can max out nonlethal damage on a critical, if they manage to stun the defender) Whirlwind Attack or Snatch Arrows at 16th level 20th level- Concussive Blow (Stunning fists can now do 1d4 Intelligence and Wisdom damage on a critical hit, if they manage to stun the defender.) or Damage Reduction 20/magic Loses- All (Su) class goodies, all weapon proficiencies except for unarmed strikes, Timeless Body, Tongue of the Sun and Moon, Diamond Soul, Good Will Save, Purity of Body, Still Mind, Perfect Self, Fast Movement. Martial Artist feats only work via unarmed combat. This essentially makes him more of a pure physical unarmed combatant, like real-world martial artists. Does this idea work well? [b]Edit 6pm, Aug 8: (If there is a way hit die d10 can work without this class being strictly better than the fighter, I may reinstate the d10.)[/b] [b]Edit 7pm, Aug 8: (If this last attempt doesn't balance well, I'll discontinue it officially.)[/b] [/QUOTE]
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Monk Variant- Martial Artist
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