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Monk Variant- Martial Artist
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3688123" data-attributes="member: 19675"><p>Were I designing this class (and looking at my notes, I see that I'm doing something similar), to make the class as flexible/generic/universal as possible, I'd make the class so that there were several level-dependent benefits available at each level (perhaps as many as 5+/level), somewhat like the Rogue gets, and vary the weapons available dependent upon style.</p><p></p><p>Of course, to do that, you'd want to look at the abilities ascribed to a wide variety of RW martial arts, like Boxing, Savate, Capoira, Escrima, Shaolin Kung Fu, Pankration, Jeet Kune Do, etc., so you could get a feel for what weapons they use and what maneuvers they have.</p><p></p><p>Not that I'd advise doing all that from scratch- there are all kinds of martial arts magazines and even RPG sourcebooks out there that can make the task easier. Two good starting points would be the GURPS Martial Arts sourcebook or HERO's martial arts system.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3688123, member: 19675"] Were I designing this class (and looking at my notes, I see that I'm doing something similar), to make the class as flexible/generic/universal as possible, I'd make the class so that there were several level-dependent benefits available at each level (perhaps as many as 5+/level), somewhat like the Rogue gets, and vary the weapons available dependent upon style. Of course, to do that, you'd want to look at the abilities ascribed to a wide variety of RW martial arts, like Boxing, Savate, Capoira, Escrima, Shaolin Kung Fu, Pankration, Jeet Kune Do, etc., so you could get a feel for what weapons they use and what maneuvers they have. Not that I'd advise doing all that from scratch- there are all kinds of martial arts magazines and even RPG sourcebooks out there that can make the task easier. Two good starting points would be the GURPS Martial Arts sourcebook or HERO's martial arts system. [/QUOTE]
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