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Monk vs Warlock: Checking the Baseline
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<blockquote data-quote="NotAYakk" data-source="post: 8055066" data-attributes="member: 72555"><p>Warlocks at level 2 get 2 hour-long Hex's. They refresh these Hex's on a short rest, which takes an hour.</p><p></p><p>For a Warlock not to have Hex up, it requires they lose concentration, feel they have better uses for concentration/spell slots, or have a multiple-hour period with no rests and lots of combat.</p><p></p><p>By level 5, the Warlock's hex lasts <strong>8 hours</strong>. They can wake up an hour early, cast Hex on a frog, kill the frog, then take an hour rest to get the slot back.</p><p></p><p>Hex at that point only costs concentration. If you have a 6+ hour day with no short rests they start having to spend actual slots on it.</p><p></p><p>Again, Hex is <strong>baseline</strong>.</p><p></p><p>---</p><p></p><p>I like using a fixed AC as my baseline. Both 16 and 18 AC are reasonable to me.</p><p></p><p>65% means hitting on an 8, which or an AC of 13-15 over that range, which is really low to me. That will value accuracy really low.</p><p></p><p>Level 8 monk with 18 dex and a +1 staff:</p><p>+4 (prof)+4(dex) = +8 to hit fists for 1d6+4 (x1)</p><p>+9 with staff for 1d8+5 (x2)</p><p></p><p>On 18 AC, 55% hit chance with fists and 60 % with staff.</p><p></p><p>2Staff+1Fist is then 16.15 damage. Each Ki is +4.3 damage, and has 8 Ki for 34.4 damage over a short rest.</p><p></p><p>Level 8 Warlock with 20 cha and +1 rod and hex</p><p>+10 to hit for 1d10+1d6+5 x2 (28)</p><p>65% hit chance (18.2) 5% crit (0.45) is 18.65 damage per round.</p><p></p><p>And has 2 4th level spell slots per short rest, which I think most people will accept is worth more than 34.4 damage.</p><p></p><p>So the Monk is 13.5% under the Warlock by level 8.</p><p></p><p>And while you chose to ignore it, at level 11 just round the corner the Warlock is getting +50% damage output, while the Monk's level 11 subclass features are nowhere near that strong.</p><p></p><p>---</p><p></p><p>TL;DR Hex isn't an "all out" option for a 2nd level warlock, let alone a 5th level warlock.</p><p></p><p>Your AC assumption was low, which means that the improved accuracy of the warlock wasn't all that valuable. At level 1, you assumed foes have 13 AC, which is almost the floor of ACs you'll run into. Even your level 10 model is assumed to be only fighting AC 15 enemies.</p><p></p><p>Starting at level 5 and increasing at level 8, the Warlock gets an increasing edge against higher AC foes compared to your Monk model.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8055066, member: 72555"] Warlocks at level 2 get 2 hour-long Hex's. They refresh these Hex's on a short rest, which takes an hour. For a Warlock not to have Hex up, it requires they lose concentration, feel they have better uses for concentration/spell slots, or have a multiple-hour period with no rests and lots of combat. By level 5, the Warlock's hex lasts [B]8 hours[/B]. They can wake up an hour early, cast Hex on a frog, kill the frog, then take an hour rest to get the slot back. Hex at that point only costs concentration. If you have a 6+ hour day with no short rests they start having to spend actual slots on it. Again, Hex is [B]baseline[/B]. --- I like using a fixed AC as my baseline. Both 16 and 18 AC are reasonable to me. 65% means hitting on an 8, which or an AC of 13-15 over that range, which is really low to me. That will value accuracy really low. Level 8 monk with 18 dex and a +1 staff: +4 (prof)+4(dex) = +8 to hit fists for 1d6+4 (x1) +9 with staff for 1d8+5 (x2) On 18 AC, 55% hit chance with fists and 60 % with staff. 2Staff+1Fist is then 16.15 damage. Each Ki is +4.3 damage, and has 8 Ki for 34.4 damage over a short rest. Level 8 Warlock with 20 cha and +1 rod and hex +10 to hit for 1d10+1d6+5 x2 (28) 65% hit chance (18.2) 5% crit (0.45) is 18.65 damage per round. And has 2 4th level spell slots per short rest, which I think most people will accept is worth more than 34.4 damage. So the Monk is 13.5% under the Warlock by level 8. And while you chose to ignore it, at level 11 just round the corner the Warlock is getting +50% damage output, while the Monk's level 11 subclass features are nowhere near that strong. --- TL;DR Hex isn't an "all out" option for a 2nd level warlock, let alone a 5th level warlock. Your AC assumption was low, which means that the improved accuracy of the warlock wasn't all that valuable. At level 1, you assumed foes have 13 AC, which is almost the floor of ACs you'll run into. Even your level 10 model is assumed to be only fighting AC 15 enemies. Starting at level 5 and increasing at level 8, the Warlock gets an increasing edge against higher AC foes compared to your Monk model. [/QUOTE]
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