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Monk, Way of Tooth and Claw
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<blockquote data-quote="doctorbadwolf" data-source="post: 7587703" data-attributes="member: 6704184"><p>The subclass isn’t for multiclassing. It should work in a way where a character can Mc Druid without it breaking the game or screwing up their enjoyment of the character with klunky mechanics, but the point is to be a wildshaping monk, not a Druid/monk. Just like an Eldritch Knight can benefit from wizard levels, but doesn’t need or assume them. </p><p></p><p>As for races with natural weapons, I’m not sure what you mean, but I’d love to workshop it if you can clarify? If it’s just whatever the ruling regarding natural weapons and unarmed strikes, I’m happy to just housefuls that, but certainly a feature for this subclass that explicitly fixes that issue would be fine.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7587703, member: 6704184"] The subclass isn’t for multiclassing. It should work in a way where a character can Mc Druid without it breaking the game or screwing up their enjoyment of the character with klunky mechanics, but the point is to be a wildshaping monk, not a Druid/monk. Just like an Eldritch Knight can benefit from wizard levels, but doesn’t need or assume them. As for races with natural weapons, I’m not sure what you mean, but I’d love to workshop it if you can clarify? If it’s just whatever the ruling regarding natural weapons and unarmed strikes, I’m happy to just housefuls that, but certainly a feature for this subclass that explicitly fixes that issue would be fine. [/QUOTE]
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