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Monk, Way of Tooth and Claw
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<blockquote data-quote="Hawk Diesel" data-source="post: 7587707" data-attributes="member: 59848"><p>Well, I guess the clarity I'm asking for is what specifically you are hoping to achieve outside of a subclass that just gives monks Wildshape. What about wildshape is it that you want?</p><p></p><p>Personally, I don't think Wildshape as a whole should be offered to classes outside of druid. It is one of the defining features of the class, and so I personally think that it should remain firmly in the druid's identity. This would be akin to a fighter subclass granting sneak attack, or a cleric domain that grants smite. </p><p></p><p>You may be of a different mindset in your design philosophy, which is fine. But this is why it is helpful to try and be more specific about what you are looking for the monk to do. This way, we can provide abilities that are mechanically or flavorwise similar to Wildshape, while not giving them everything that Wildshape provides. </p><p></p><p>But then, I have to also state my own bias towards Wildshape as a mechanic. But putting that aside, if you want a monk that gets Wildshape as it is, then just give the monk a modified version of the Moon Druid subclass. But if you want something like wildshape, but not a true wildshape, then I need some help about what it is about wildshape you want to prioritize most. Is it the additional movement modalities? The access to different senses and Keen senses? The enhanced damage dice of attacks? Knowing this can help us break down the bits you want most, and determine where things can fit within the design space of a typical monk subclass.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7587707, member: 59848"] Well, I guess the clarity I'm asking for is what specifically you are hoping to achieve outside of a subclass that just gives monks Wildshape. What about wildshape is it that you want? Personally, I don't think Wildshape as a whole should be offered to classes outside of druid. It is one of the defining features of the class, and so I personally think that it should remain firmly in the druid's identity. This would be akin to a fighter subclass granting sneak attack, or a cleric domain that grants smite. You may be of a different mindset in your design philosophy, which is fine. But this is why it is helpful to try and be more specific about what you are looking for the monk to do. This way, we can provide abilities that are mechanically or flavorwise similar to Wildshape, while not giving them everything that Wildshape provides. But then, I have to also state my own bias towards Wildshape as a mechanic. But putting that aside, if you want a monk that gets Wildshape as it is, then just give the monk a modified version of the Moon Druid subclass. But if you want something like wildshape, but not a true wildshape, then I need some help about what it is about wildshape you want to prioritize most. Is it the additional movement modalities? The access to different senses and Keen senses? The enhanced damage dice of attacks? Knowing this can help us break down the bits you want most, and determine where things can fit within the design space of a typical monk subclass. [/QUOTE]
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